Difference between revisions of "Resurrection of Stirred Blood"

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[[Level IV Rituals]]
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;[[Level IV Rituals]]
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'''Description:'''  This ritual may be used in one of two ways, to aid in rising from voluntary torpor or to pull another Cainite from her own torpor.<br>
  
'''Description''': This ritual may be used in one of two ways, to aid in rising from voluntary torpor or to pull another Cainite from her own torpor.<br>
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'''System:''' To rise from the sleep of ages, the vampire takes vitae and laboriously paints herself with glyphs. If the ritual succeeds, the vampire specifies the duration and immediately sinks into torpor. Once this time passes, the player spends one point of Willpower and rolls Willpower against a difficulty of (10 – the character’s Road rating). This roll replaces the usual awakening roll. If successful, the vampire rises to full consciousness. Failure means the vampire remains in torpor but may try again until she succeeds or runs out of Willpower. Willpower lost to failed attempts returns at the rate of one point each decade of rest. A botch means the ritual’s magic ends and the vampire must rely on standard awakening rolls to arise. Pulling another Cainite from torpor requires the same painting of glyphs on the target’s body. The
'''System''': To rise from the sleep of ages, the vampire takes vitae and laboriously paints herself with glyphs. If the ritual succeeds, the vampire specifies the duration and immediately sinks into torpor. Once this time passes, the player spends one point of Willpower and rolls Willpower against a difficulty of (10 – the character’s Road rating). This roll replaces the usual awakening roll. If successful, the vampire rises to full consciousness. Failure means the vampire remains in torpor but may try again until she succeeds or runs out of Willpower. Willpower lost to failed attempts returns at the rate of one point each decade of rest. A botch means the ritual’s magic ends and the vampire must rely on standard awakening rolls to arise. Pulling another Cainite from torpor requires the same painting of glyphs on the target’s body. The
 
 
vampire lays fingers over the eyes of the slumbering Cainite and concentrates. Her player spends one point each of blood and Willpower and rolls Willpower at a difficulty of (10 – the torpid vampire’s Road score). Success means the vampire’s eyes snap open and the arisen vampire must immediately check for frenzy at difficulty 5. Failure means the vampire remains torpid and the future difficulty to use the ritual increases by one (maximum 10)... A botch drives the Cainite performing the ritual into torpor.
 
vampire lays fingers over the eyes of the slumbering Cainite and concentrates. Her player spends one point each of blood and Willpower and rolls Willpower at a difficulty of (10 – the torpid vampire’s Road score). Success means the vampire’s eyes snap open and the arisen vampire must immediately check for frenzy at difficulty 5. Failure means the vampire remains torpid and the future difficulty to use the ritual increases by one (maximum 10)... A botch drives the Cainite performing the ritual into torpor.
  
'''Reference''': PGHC 203
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'''Reference:'''  PGHC 203

Latest revision as of 22:23, 27 March 2017

Level IV Rituals

Description: This ritual may be used in one of two ways, to aid in rising from voluntary torpor or to pull another Cainite from her own torpor.

System: To rise from the sleep of ages, the vampire takes vitae and laboriously paints herself with glyphs. If the ritual succeeds, the vampire specifies the duration and immediately sinks into torpor. Once this time passes, the player spends one point of Willpower and rolls Willpower against a difficulty of (10 – the character’s Road rating). This roll replaces the usual awakening roll. If successful, the vampire rises to full consciousness. Failure means the vampire remains in torpor but may try again until she succeeds or runs out of Willpower. Willpower lost to failed attempts returns at the rate of one point each decade of rest. A botch means the ritual’s magic ends and the vampire must rely on standard awakening rolls to arise. Pulling another Cainite from torpor requires the same painting of glyphs on the target’s body. The vampire lays fingers over the eyes of the slumbering Cainite and concentrates. Her player spends one point each of blood and Willpower and rolls Willpower at a difficulty of (10 – the torpid vampire’s Road score). Success means the vampire’s eyes snap open and the arisen vampire must immediately check for frenzy at difficulty 5. Failure means the vampire remains torpid and the future difficulty to use the ritual increases by one (maximum 10)... A botch drives the Cainite performing the ritual into torpor.

Reference: PGHC 203