Difference between revisions of "Peacemaker"
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Latest revision as of 19:16, 3 January 2014
This alternate power was very valuable to the powers of the War of Princes. However, word of it exposed the Salubri using it to the Tremere's vendetta. Very few practitioners survived to the modern era.
This gift is found among the healers, although not a few of the watchers have procured it for themselves (at the normal increased price). It allows the Salubri to spread an aura of calm and peace around a small chamber. Under its influence, tempers that had flared out of control find restraint, and arguments over trifles are reduced to differences of opinion. Vampire lords have found this to be extremely helpful in negotiating treaties with mortal counterparts, and some once requested the Salubri create the effect for difficult negotiations between Cainites.
System: The player spends two Willpower points to erect the aura of this power. It lasts for as many scenes as she has dots in her Via rating, or until she leaves the area. Her third eye opens, but it sheds no light, and the power is not affected if she shadows her third eye under a hood or hat. Peacemaker is not a numbing or hypnotic effect, more of "clearing the head." Those under the effect of this power are more inclined to talk out a dispute rather than reach for the sword. Brujah in particular find it harder to lose their tempers, although they're not immune to agitation - the influence of Peacemaker mitigates their clan weakness, and they roll versus frenzy normally.
Anyone who wishes to insult someone or give in to bad temper while under the effects of Peacemaker must roll Willpower (difficulty 8) or simply settle down into mumbling and bewilderment. Those with normally quiet, gentle or peaceful Natures are often the least affected; the Salubri suspect it is due to the aura finding nothing to calm or settle as with more violent or angry Natures.
Once the effects of Peacemaker wear off, those who have been affected by it sometime have a sense of "buyer's remorse." Mortal enemies occasionally "come to their senses" and may renege on agreements made, while others claim they were addled with witchcraft while negotiating. Another drawback is that the power works best in a small chamber - the larger the chamber, the more spread out the effect, and less potent it is as a result. If the Salubri wishes to create a more potent effect, she may spend two more points of Willpower, thus allowing a sanctuary to enjoy the aura of a small chamber.
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Size of Chamber Effect Small Chamber Mortal enemies can talk about the issues at hand without lapsing into an argument. Violence is impossible without extreme provocation (or the expenditure of Willpower.) Large Chamber Loud disagreements are still possible, but violence is difficult to initiate. Banquet Hall or Sanctuary A general feeling of goodwill, which can be shattered.