Difference between revisions of "Path of Entelechy"

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;'''[[The Roads]]'''
 
;'''[[The Roads]]'''
  
<span style="color:#800000;">'''Description:'''  
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<span style="color:#800000;">'''Description: '''The Path of Entelechy is one of the more recent – or ancient – Paths of Enlightenment. Teachers of the Path are usually awakening Brujah elders that are horrified to witness the degraded state of their once proud clan.
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<span style="color:#800000;">Entelechy was practiced in the Dark Ages by the Dedicated. Only a few modern Brujah actually follow this path, the most prominent being Menele. The elder seems to be in contact with his contemporaries in Greece and Turkey, and guides potential candidates to philosophy teachers. Since the fall of the Anarch Free States to the Kuei-jin, some mendicant Brujah have heard the call and traveled to Greece to study at the feet of the masters. Those who guide the cult look forward to the day when Brujah may once again take their place as leaders amongst the damned. Some fear that time grows short and they urge the group to redouble its efforts. But those voices are wrong. Time has already run out.
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The Path of Entelechy orients itself to the ancient ideals of the Brujah clan. One of its main tenets is the protection of what is left of the humanity inherent to every vampire. Philosophers constantly wrest against their Beast in order to maintain their sanity and make the best out of their cursed state. They firmly believe that God has a plan for them and undeath can offer one incredible knowledge and experience which in turn can used against the depredations of the Beast.
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The Path acknowledges three truths: Enkratia, the Inner Strength; Reie, the Courage, and Saphrosyne, the Self-Control. By living and perfecting each of these truths, the Philosopher can attain Entelechy, a state of perfect Self-Perfection. To walk this path, one must pursue personal excellence: the Beast is all that is weak and base in the vampiric form. Lusts, Frenzies, hungers, and passions are weaknesses that must be purged. The Beast is not part of one's nature. It is external and must not be allowed free reign.
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Elders on this path constantly seek to test followers by organizing challenges, driving adherents to higher peaks of endurance and accomplishment. Leaders attempt to keep these challenges within limits, but the possibility of going too far is high.
  
 
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<span style="color:#800000;">  
 
<span style="color:#800000;">  
  
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<span style="color:#800000;"> '''Sobriquet: '''Adherents are called ''Philosophers''.
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;<span style="color:#800000;"><u>'''Ethics of Entelechy'''
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:<span style="color:#800000;">''- .''<br>The Beast is weakness that must be purged
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:<span style="color:#800000;">''- .''<br>Learn all that can be learned about the Self
  
<span style="color:#800000;"> '''Sobriquet:'''  
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:<span style="color:#800000;">''- .''<br>Mortals must not be taken for granted
  
;<span style="color:#800000;"><u>'''Ethics of Entelechy'''</u>
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:<span style="color:#800000;">''- .''<br>Never show cowardice
:<span style="color:#800000;">''- .''<br>
 
:<span style="color:#800000;">''- .''<br>
 
:<span style="color:#800000;">''- .''<br>
 
:<span style="color:#800000;">''- .''<br>
 
 
:<span style="color:#800000;">''- .''<br>
 
:<span style="color:#800000;">''- .''<br>
  
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<span style="color:#800000;"> '''Virtues:''' Conviction & Self-Control<br>
 
<span style="color:#800000;"> '''Virtues:''' Conviction & Self-Control<br>
  
<span style="color:#800000;"><u>'''Hierarchy of Sins against Entelechy'''</u><br>
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==<span style="color:#800000;"><u>'''Hierarchy of Sins against Entelechy'''==
<span style="color:#800000;">'''10''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''9''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''8''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''7''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''6''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''5''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''4''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''3''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''2''' - ''.'' ('''.''')<br>
 
<span style="color:#800000;">'''1''' - ''.'' ('''.''')
 
  
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{| class="wikitable" style="color:#4B0082; background-color:#E6E6FA;" cellpadding="10"
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|-
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|<span style="color:#800000;">'''10'''||Ill-defined or idle thinking.||Only rigidity of thought can allow for mastery over the Beast.
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|-
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|<span style="color:#800000;">'''9''' ||Allowing others to fall to the Beast.||In helping others to control their impulses, you learn more on how to control your own.
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|-
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|<span style="color:#800000;">'''8''' ||Acting on Impulse ||Acting without careful thought leads to a loss of control.
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|-
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|<span style="color:#800000;">'''7''' ||Theft, Robbery, or vandalism ||Acting against others is the path away from Humanity.
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|-
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|<span style="color:#800000;">'''6''' ||Causing deliberate harm to a Mortal/Refusing to stand up for a moral principle out of fear or cowardice. ||It is only through the defense of morality that you can understand it.
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|-
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|<span style="color:#800000;">'''5''' || ||
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|-
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|<span style="color:#800000;">'''4''' || ||
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|-
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|<span style="color:#800000;">'''3''' || ||
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|-
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|<span style="color:#800000;">'''2''' || ||
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|-
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|<span style="color:#800000;">'''1''' || ||
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|}
 
<span style="color:#800000;">'''Paths:'''  
 
<span style="color:#800000;">'''Paths:'''  
  
 
<span style="color:#800000;">'''Role-playing Tips:'''
 
<span style="color:#800000;">'''Role-playing Tips:'''

Latest revision as of 20:44, 28 July 2024

The Roads

Description: The Path of Entelechy is one of the more recent – or ancient – Paths of Enlightenment. Teachers of the Path are usually awakening Brujah elders that are horrified to witness the degraded state of their once proud clan.


Entelechy was practiced in the Dark Ages by the Dedicated. Only a few modern Brujah actually follow this path, the most prominent being Menele. The elder seems to be in contact with his contemporaries in Greece and Turkey, and guides potential candidates to philosophy teachers. Since the fall of the Anarch Free States to the Kuei-jin, some mendicant Brujah have heard the call and traveled to Greece to study at the feet of the masters. Those who guide the cult look forward to the day when Brujah may once again take their place as leaders amongst the damned. Some fear that time grows short and they urge the group to redouble its efforts. But those voices are wrong. Time has already run out.

The Path of Entelechy orients itself to the ancient ideals of the Brujah clan. One of its main tenets is the protection of what is left of the humanity inherent to every vampire. Philosophers constantly wrest against their Beast in order to maintain their sanity and make the best out of their cursed state. They firmly believe that God has a plan for them and undeath can offer one incredible knowledge and experience which in turn can used against the depredations of the Beast.

The Path acknowledges three truths: Enkratia, the Inner Strength; Reie, the Courage, and Saphrosyne, the Self-Control. By living and perfecting each of these truths, the Philosopher can attain Entelechy, a state of perfect Self-Perfection. To walk this path, one must pursue personal excellence: the Beast is all that is weak and base in the vampiric form. Lusts, Frenzies, hungers, and passions are weaknesses that must be purged. The Beast is not part of one's nature. It is external and must not be allowed free reign.

Elders on this path constantly seek to test followers by organizing challenges, driving adherents to higher peaks of endurance and accomplishment. Leaders attempt to keep these challenges within limits, but the possibility of going too far is high.

Sobriquet: Adherents are called Philosophers.

Ethics of Entelechy
- .
The Beast is weakness that must be purged
- .
Learn all that can be learned about the Self
- .
Mortals must not be taken for granted
- .
Never show cowardice
- .

Initiation:

Organization:

Aura:

Virtues: Conviction & Self-Control

Hierarchy of Sins against Entelechy

10 Ill-defined or idle thinking. Only rigidity of thought can allow for mastery over the Beast.
9 Allowing others to fall to the Beast. In helping others to control their impulses, you learn more on how to control your own.
8 Acting on Impulse Acting without careful thought leads to a loss of control.
7 Theft, Robbery, or vandalism Acting against others is the path away from Humanity.
6 Causing deliberate harm to a Mortal/Refusing to stand up for a moral principle out of fear or cowardice. It is only through the defense of morality that you can understand it.
5
4
3
2
1

Paths:

Role-playing Tips: