Difference between revisions of "The Maya Realms"

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;'''[[Main Page]]'''
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;[[Main Page]]
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:''"In the drowsy dark cave of the mind"''
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:''"Dreams build their nest with fragments"''
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:''"Dropped from day's caravan."''
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: -- Rabindranath Tagore
  
* -- '''[[Arcadia]]''' -- Fabled Realm of the Mythical Fae Lords
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== Introduction ==
 +
Speak to me of raindrops and I'll sell you a migraine. Breathe in my ear and I'll vomit forth rainbows in which all the wisdom of Greece can be heard. Confused? Get used to it. If you venture forth into the Dreaming, you must accustom yourself to contradictions.
  
* -- '''[[Arda]]''' -- Tolkien's Middle Earth.
+
You have already visited the Dreaming many times; perhaps the adventures you had there seemed beyond your control, or perhaps you have learned the ways of what mortals call ''"lucid dreaming,"'' the art of moving yourself through the Maya with conscious deliberation rather than instinct. Maybe you have accomplished the astral visitation known as ''"hayimn,"'' where your mind seems across the barriers of other sleeping minds and steps into a communal Realm. Or possibly the Fae have invited you on one their mad dances, intoxicating you just enough to share the wellspring of their nature. And, of course, you have read books. Many books. And in each book lie the seedlings of a dream.  
  
* -- '''[[български с главата надолу подземен гора]]''' (Bulgarian: bŭlgarski s glavata nadolu podzemen gora) -- The Bulgarian Upside-Down Underground Forest.
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You doubt me? Just look at the hordes who greet an author at his signings, at the millions who hang upon each installment of a fictional hero's escapades, no matter how contrived they may be. Visit a fantasy convention, and see the dozens, the hundreds, who mold their lives after the creations of Tolkien, Lovecraft, Stoker, or McCaffrey. Look at your own actions; in buying this book, you have consented to share our dreams.  
  
* -- '''[[Deniz Şehir]]''' (DE-niz Shah-here) -- The Middle-Eastern World of Dreams. If translated literally, it means the maritime city.
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This is the reason I chose to place my observation of dreams on paper. Not because other media cannot portray the Dreaming -- visual art and music convey the Maya's essence more potentially than the written word -- but because writing ''is'' dreaming. In the very act of employing a language, we bring the essence of creating into form. Writing is the lasting impression of that form.  
  
* -- '''[[Fortress of the Forgotten]]'''
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== The Origins of Dreams ==
  
* -- '''[[Waterdeep]]''' -- One of the largest and most detailed settings in the Dungeons & Dragons genre (trademarked).
+
== Known Dream Realms and Sub-Realms ==
 +
=== Ancient Realms ===
 +
:* '''[[Arcadia]]''' -- Fabled Realm of the Mythical Fae Lords.
 +
:* '''[[Burning Lands]]''' -- A place for the dreams of war.
 +
:* '''[[Back Rooms]] ''' -- A maze of continuous rooms and hallways.
 +
:* '''[[Demosoneiron]]''' --
 +
:* '''[[Exile]]''' -- Realm of the Forgotten
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:* '''[[Graveyard of Regrets]]''' -- Domain of Despair
 +
:* '''[[Ivory Tower]]''' -- A safe place of contemplation.
 +
:* '''[[Maze of Mirrors]]''' -- A place of self-reflection
 +
:* '''[[Memory Lane]]''' -- All our bright Yesterdays
 +
:* '''[[Nightfall]]''' -- Subrealm of Erotic Dreams
 +
:* '''[[The Nightmare Lands]]''' -- This is the land where nightmares gather.
 +
:* '''[[The Sea of Dreams]]''' -- The sea of dreams is the Maya Realm, the medium from which dreams and dream realms manifest.
 +
:* '''[[Rabbit Hole]]''' -- A gateway to all points in the dreaming
 +
:* '''[[Twilight]]''' --
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:* '''[[Vermillion]]''' -- Guardian Realm of Arcadia
  
* -- '''[[Isola di Ombre]]''' (E-sol-aa D Ohm-brey) -- If translated into English, it literally means the Island of Shadows. The Island of Shadows is an isolated pocket realm set in the vast expanse of the Sea of Dreams.
+
=== Medieval Dream Realms ===
 +
:* '''[[Fortress of the Forgotten]]''' -- A pocket realm of the larger Asian dream-lands. A place often visited by Rambert the Merchant of Dreams.
 +
:* '''[[Isle of Zamhareer]]''' -- One such isle lies near the center of the Hyperborean Sea. The Isle of Zamhareer is know to those sailors who work the Hyborean Sea, as ''Cold Hell.'' Sub-Realm: [[Watchtower of Solace]]
 +
:* '''[[Megalygos]]''' -- Medieval analog of Deniz Şehir. Often referred to by its denizens as simply, the ''Pólis'' (the city).
 +
:* '''[[Upside-Down Underground Forest]]''' -- A pocket realm of the Slavic dream forest.
  
* -- '''[[Isle of Zamhareer]]''' -- One such isle lies near the center of the Hyperborean Sea. The [[Isle of Zamhareer]] is know to those sailors who work the Hyborean Sea, as ''Cold Hell.''
+
=== Realms Yet to be Born ===
 +
:* '''[[Arda]]''' -- Tolkien's Middle Earth.
 +
:* '''[[Deniz Şehir]]''' (DE-niz Shah-here) -- The Middle-Eastern World of Dreams. If translated literally, it means the maritime city.
 +
:* '''[[Isola di Ombre]]''' (E-sol-aa D Ohm-brey) -- If translated into English, it literally means the Island of Shadows. The Island of Shadows is an isolated pocket realm set in the vast expanse of the Sea of Dreams.
 +
:* '''[[The Neverland Archipelago]]''' -- Where do children's dreams go when they grow up?
 +
:* '''[[Waterdeep]]''' -- One of the largest and most detailed settings in the Dungeons & Dragons genre (trademarked).
 +
:* '''[[Wonderland]]''' -- The land where Alice and the White Rabbit sojourn.
 +
----
 +
<br>
 +
<br>
 +
----
  
* -- '''[[Ivory Tower]]''' -- The ivory tower may or may not be a true dream-realm, more of a dream structure that appears at times of intellectual need; it is often invoked and populated by academia and intellectuals in search of privacy and isolation. The tower's appearance is mutable and each individual sees it a different way. It may be small or large and has the unique ability to appear in other dream-realms regardless of the desires of the rulers of those realms. It can be unconsciously summoned by those who seek intellectual solitude or consciously summoned by those who have visited it before. While it can be summoned in any dream-realm, it possesses no known exit and escape from it invariably leads to awakening in the mundane world. The interior of the tower  is formed entirely of pale stone, bone, wood or in the modern era plastic. The interior is has countless levels, each with its own unique architecture and denizens. The denizens of the ivory tower usually seek isolation, though conversation and commerce to occur fairly regularly; those who engage in any form of physical violence find themselves immediately exiled to the nightmare-lands and find reaching the ivory tower much harder then next time they seek it.
+
== Sources ==
 
+
Mage the Ascension -- Beyond the Barriers -- The Book of Worlds -- pg.77-89
* -- '''[[The Burning Lands]]''' -- A place for the dreams of war.
 
 
 
* -- '''[[The Neverland Archipelago]]''' -- Where do children's dreams go when they grow up?
 
 
 
* -- '''[[The Nightmare Lands]]''' -- This is the land where nightmares gather.
 
 
 
* -- '''[[The Sea of Dreams]]'''
 
 
 
* -- '''[[Wonderland]]'''
 

Latest revision as of 21:51, 12 September 2023

Main Page
"In the drowsy dark cave of the mind"
"Dreams build their nest with fragments"
"Dropped from day's caravan."
-- Rabindranath Tagore

Introduction

Speak to me of raindrops and I'll sell you a migraine. Breathe in my ear and I'll vomit forth rainbows in which all the wisdom of Greece can be heard. Confused? Get used to it. If you venture forth into the Dreaming, you must accustom yourself to contradictions.

You have already visited the Dreaming many times; perhaps the adventures you had there seemed beyond your control, or perhaps you have learned the ways of what mortals call "lucid dreaming," the art of moving yourself through the Maya with conscious deliberation rather than instinct. Maybe you have accomplished the astral visitation known as "hayimn," where your mind seems across the barriers of other sleeping minds and steps into a communal Realm. Or possibly the Fae have invited you on one their mad dances, intoxicating you just enough to share the wellspring of their nature. And, of course, you have read books. Many books. And in each book lie the seedlings of a dream.

You doubt me? Just look at the hordes who greet an author at his signings, at the millions who hang upon each installment of a fictional hero's escapades, no matter how contrived they may be. Visit a fantasy convention, and see the dozens, the hundreds, who mold their lives after the creations of Tolkien, Lovecraft, Stoker, or McCaffrey. Look at your own actions; in buying this book, you have consented to share our dreams.

This is the reason I chose to place my observation of dreams on paper. Not because other media cannot portray the Dreaming -- visual art and music convey the Maya's essence more potentially than the written word -- but because writing is dreaming. In the very act of employing a language, we bring the essence of creating into form. Writing is the lasting impression of that form.

The Origins of Dreams

Known Dream Realms and Sub-Realms

Ancient Realms

Medieval Dream Realms

  • Fortress of the Forgotten -- A pocket realm of the larger Asian dream-lands. A place often visited by Rambert the Merchant of Dreams.
  • Isle of Zamhareer -- One such isle lies near the center of the Hyperborean Sea. The Isle of Zamhareer is know to those sailors who work the Hyborean Sea, as Cold Hell. Sub-Realm: Watchtower of Solace
  • Megalygos -- Medieval analog of Deniz Şehir. Often referred to by its denizens as simply, the Pólis (the city).
  • Upside-Down Underground Forest -- A pocket realm of the Slavic dream forest.

Realms Yet to be Born

  • Arda -- Tolkien's Middle Earth.
  • Deniz Şehir (DE-niz Shah-here) -- The Middle-Eastern World of Dreams. If translated literally, it means the maritime city.
  • Isola di Ombre (E-sol-aa D Ohm-brey) -- If translated into English, it literally means the Island of Shadows. The Island of Shadows is an isolated pocket realm set in the vast expanse of the Sea of Dreams.
  • The Neverland Archipelago -- Where do children's dreams go when they grow up?
  • Waterdeep -- One of the largest and most detailed settings in the Dungeons & Dragons genre (trademarked).
  • Wonderland -- The land where Alice and the White Rabbit sojourn.




Sources

Mage the Ascension -- Beyond the Barriers -- The Book of Worlds -- pg.77-89