Difference between revisions of "Nature"

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Realms in Changeling magic, known as Arts, apply directly to who or what you can effect. Without knowing the proper realms a Changeling is unable to affect anything. Realms are a necessary part of casting a Cantrip.
 
Realms in Changeling magic, known as Arts, apply directly to who or what you can effect. Without knowing the proper realms a Changeling is unable to affect anything. Realms are a necessary part of casting a Cantrip.
  
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===Actor===
  
Contents
 
1 Actor
 
2 Fae
 
3 Prop
 
4 Nature
 
5 Scene
 
6 Time
 
7 Actor
 
8 Nature
 
9 Scene
 
10 Time
 
11 Inanimae Realms
 
12 References
 
Actor
 
SymbolRealmActor.png
 
 
Actor is the realm connected to all worldly beings, with a direct correlation to how well you know them. The less acquainted you are with a particular being, be it a werewolf, mortal, wraith, vampire, etc., the greater mastery of Actor is required. To affect someone you are opposed to, regardless of knowledge, requires complete mastery.
 
Actor is the realm connected to all worldly beings, with a direct correlation to how well you know them. The less acquainted you are with a particular being, be it a werewolf, mortal, wraith, vampire, etc., the greater mastery of Actor is required. To affect someone you are opposed to, regardless of knowledge, requires complete mastery.
  
Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png True Friend - A well known confidant, a buddy.
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* True Friend - A well known confidant, a buddy.
Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Personal Contact - You must know this person's name, have had conversations, etc.
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* Personal Contact - You must know this person's name, have had conversations, etc.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Familiar Face - You must recognize his/her face.
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* Familiar Face - You must recognize his/her face.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.
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* Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Dire Enemy - You can be opposed to someone, hate them, or otherwise be in conflict.
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* Dire Enemy - You can be opposed to someone, hate them, or otherwise be in conflict.
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===Fae===
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Fae deals with other beings of the Dreaming. To affect other Changelings, the Noble Sidhe, Adhene, Chimera, or even controlling Changeling magic itself all fall under the realm of Fae.
  
By Total Battle: War Strategy
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* Hearty Commoner - Commoner Changelings only.
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* Loft Noble - Anyone with the Title background.
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* Manifold Chimera - Chimera & chimerical items of any sort.
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* Elusive Gallain - All fae beings not covered above - Nunnehi, Inanimae, etc.
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* Dweomer of Glamour - Anything composed of Glamour - Cantrips, treasures, etc.
  
READ MORE
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===Prop===
Fae
 
SymbolRealmFae.png
 
Fae deals with other beings of the Dreaming. To affect other Changelings, the Noble Sidhe, Adhene, Chimera, or even controlling Changeling magic itself all fall under the realm of Fae.
 
  
Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Hearty Commoner - Commoner Changelings only.
 
Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Lofty Noble - Anyone with the Title background.
 
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Manifold Chimera - Chimera & chimerical items of any sort.
 
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Elusive Gallain - All fae beings not covered above - Nunnehi, Inanimae, etc.
 
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Dweomer of Glamour - Anything composed of Glamour - Cantrips, treasures, etc.
 
Prop
 
SymbolRealmProp.png
 
 
Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under Prop. The more complicated the device the more mastery of the Prop realm is required.
 
Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under Prop. The more complicated the device the more mastery of the Prop realm is required.
  
Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Ornate Garb - Objects commonly worn, including tattoos.
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* Ornate Garb - Objects commonly worn, including tattoos.
Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Crafted Tool - An item having no moving parts.
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* Crafted Tool - An item having no moving parts.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Mechanical Device - Any item with moving parts but that does not require fuel.
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* Mechanical Device - Any item with moving parts but that does not require fuel.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Complex Machine - An item with movable and sometimes electronic components that anyone can understand (toaster, car, etc).
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* Complex Machine - An item with movable and sometimes electronic components that anyone can understand (toaster, car, etc).
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Arcane Artifact - Any item not covered, usually with complex components.
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* Arcane Artifact - Any item not covered, usually with complex components.
Nature
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SymbolRealmNature.png
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===Nature===
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Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.
 
Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.
  
Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Raw Material - Unliving, organic materials: wood, rope, paper, etc.
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* Raw Material - Unliving, organic materials: wood, rope, paper, etc.
Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Verdant Forest - Living, organic plant material.
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* Verdant Forest - Living, organic plant material.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Feral Animal - Living, nonsentient animals.
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* Feral Animal - Living, nonsentient animals.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Natural Phenomena - Weather, volcanic eruptions, geothermal reactions, etc.
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* Natural Phenomena - Weather, volcanic eruptions, geothermal reactions, etc.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Base Element - Natural elements in pure form, or earth, air, water, fire.
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* Base Element - Natural elements in pure form, or earth, air, water, fire.
Scene
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SymbolRealmScene.png
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===Scene===
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Scene is the control of space. The more you master the realm of Scene the larger area or the more targets (in conjunction with other realms) you can affect.
 
Scene is the control of space. The more you master the realm of Scene the larger area or the more targets (in conjunction with other realms) you can affect.
  
Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Chamber - Up to 25 square feet.
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* Chamber - Up to 25 square feet.
Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Cottage - Up to 200 square feet.
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* Cottage - Up to 200 square feet.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png House - Up to 750 square feet.
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* House - Up to 750 square feet.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Park - Up to 2000 square feet.
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* Park - Up to 2000 square feet.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Kingdom - Up to 50,000 square feet.
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* Kingdom - Up to 50,000 square feet.
Time
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SymbolRealmTime.png
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===Time===
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Time is the control of when your cantrips will happen or how long they will last. Mastery of Time dictates the length your spells may last or how long you can set a "trigger" upon them.
 
Time is the control of when your cantrips will happen or how long they will last. Mastery of Time dictates the length your spells may last or how long you can set a "trigger" upon them.
  
Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png 1 Turn - Up to one turn.
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* Turn - Up to one turn.
Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png 1 Hour - Up to 1 hour.
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* 1 Hour - Up to 1 hour.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png 1 Day - Up to 1 day.
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* 1 Day - Up to 1 day.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png 1 Week - Up to 1 week.
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* 1 Week - Up to 1 week.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png 1 Month - Up to 1 month.
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* 1 Month - Up to 1 month.
Since Changeling 20th anniversary, some Realms ratings were modified as follow.
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==Since Changeling 20th anniversary, some Realms ratings were modified as follows==
  
Actor
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===Actor===
 
SymbolRealmActor.png
 
SymbolRealmActor.png
Menu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png True Friend - A well known confidant, a buddy.
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* True Friend - A well known confidant, a buddy.
Menu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.pngMenu bullet.png Personal Contact - You must know this person's name, have had conversations, etc.
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* Personal Contact - You must know this person's name, have had conversations, etc.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.pngMenu bullet.png Familiar Face - You must recognize his/her face.
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* Familiar Face - You must recognize his/her face.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu bullet.png Dire Enemy - You can be opposed to someone, hate them, or otherwise be in conflict.
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* Dire Enemy - You can be opposed to someone, hate them, or otherwise be in conflict.
Menu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.pngMenu hover bullet.png Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.
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* Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.
  
 
===Nature===
 
===Nature===

Latest revision as of 14:09, 22 September 2022

Fae

Realms in Changeling magic, known as Arts, apply directly to who or what you can effect. Without knowing the proper realms a Changeling is unable to affect anything. Realms are a necessary part of casting a Cantrip.

Actor

Actor is the realm connected to all worldly beings, with a direct correlation to how well you know them. The less acquainted you are with a particular being, be it a werewolf, mortal, wraith, vampire, etc., the greater mastery of Actor is required. To affect someone you are opposed to, regardless of knowledge, requires complete mastery.

  • True Friend - A well known confidant, a buddy.
  • Personal Contact - You must know this person's name, have had conversations, etc.
  • Familiar Face - You must recognize his/her face.
  • Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.
  • Dire Enemy - You can be opposed to someone, hate them, or otherwise be in conflict.

Fae

Fae deals with other beings of the Dreaming. To affect other Changelings, the Noble Sidhe, Adhene, Chimera, or even controlling Changeling magic itself all fall under the realm of Fae.

  • Hearty Commoner - Commoner Changelings only.
  • Loft Noble - Anyone with the Title background.
  • Manifold Chimera - Chimera & chimerical items of any sort.
  • Elusive Gallain - All fae beings not covered above - Nunnehi, Inanimae, etc.
  • Dweomer of Glamour - Anything composed of Glamour - Cantrips, treasures, etc.

Prop

Prop is the control and manipulation of all created objects. Clothing, weapons, buildings, and anything else "created" falls under Prop. The more complicated the device the more mastery of the Prop realm is required.

  • Ornate Garb - Objects commonly worn, including tattoos.
  • Crafted Tool - An item having no moving parts.
  • Mechanical Device - Any item with moving parts but that does not require fuel.
  • Complex Machine - An item with movable and sometimes electronic components that anyone can understand (toaster, car, etc).
  • Arcane Artifact - Any item not covered, usually with complex components.

Nature

Nature is the control of plants, land, and beasts. Anything untouched by creation lends itself to be controlled by the Nature realm.

  • Raw Material - Unliving, organic materials: wood, rope, paper, etc.
  • Verdant Forest - Living, organic plant material.
  • Feral Animal - Living, nonsentient animals.
  • Natural Phenomena - Weather, volcanic eruptions, geothermal reactions, etc.
  • Base Element - Natural elements in pure form, or earth, air, water, fire.

Scene

Scene is the control of space. The more you master the realm of Scene the larger area or the more targets (in conjunction with other realms) you can affect.

  • Chamber - Up to 25 square feet.
  • Cottage - Up to 200 square feet.
  • House - Up to 750 square feet.
  • Park - Up to 2000 square feet.
  • Kingdom - Up to 50,000 square feet.

Time

Time is the control of when your cantrips will happen or how long they will last. Mastery of Time dictates the length your spells may last or how long you can set a "trigger" upon them.

  • Turn - Up to one turn.
  • 1 Hour - Up to 1 hour.
  • 1 Day - Up to 1 day.
  • 1 Week - Up to 1 week.
  • 1 Month - Up to 1 month.

Since Changeling 20th anniversary, some Realms ratings were modified as follows

Actor

SymbolRealmActor.png

  • True Friend - A well known confidant, a buddy.
  • Personal Contact - You must know this person's name, have had conversations, etc.
  • Familiar Face - You must recognize his/her face.
  • Dire Enemy - You can be opposed to someone, hate them, or otherwise be in conflict.
  • Complete Stranger - You don't need to know anything, but they cannot be hostile toward you.

Nature

  • Base Element - Natural elements in pure form, or earth, air, water, fire.
  • Raw Material - Unliving, organic materials: wood, rope, paper, etc.
  • Verdant Forest - Living, organic plant material.
  • Feral Animal - Living, nonsentient animals.
  • Natural Phenomena - Weather, volcanic eruptions, geothermal reactions, etc.

Scene

  • Chamber
  • Cottage
  • Lonely Lane
  • The Glen
  • The Castle

Time

  • Three-Fold - The duration of the Cantrip is tripled.
  • Suspended Sands - The cantrip’s effect is delayed, and will activate at a time of the player’s choosing (set when the cantrip is cast), up to a year and a day in the future.
  • Fateful Trigger - Rather than being delayed by a set amount of time, the cantrip may be set to “hang” until a specified trigger occurs, set by the player. Examples include “the next time a Kithain walks through the door,” “the next time Bill the Sluagh walks through the door,” or “the next time the door is opened.” The character must use the appropriate Realm or Realms for the target of the trigger.
  • Bright Echoes - After the cantrip ends, it automatically reactivates a second time. The second activation applies the cantrip’s effects as though it rolled only a single success, no matter how many successes the original cantrip generated. If the first use of the cantrip failed, so does its echo.
  • Glorious Renewal - The Cantrip becomes seasonal and reactivates after being dormant. The specific circumstance for the Cantrip reactivating is dictated by the player, but must involve a significant marker (such as an equinox, eclipse, birthday, etc.) and there must be significantly more time between activations than the duration of the cantrip.

Inanimae Realms

The Inanimae use a set of elemental realms that are very similar to those practiced by the Kithain, but are divided differently. The only Realm not represented by the Inanimae system is Time. Wilder Inanimae and older may also practice Kithain Realms, instead.

Air: Vaguely analogous to Scene, Air is the element that surrounds the globe. It effects non-living environment and a cantrip that effects weather, air, temperature, or anything else within the area of the caster or target.

Earth: Vaguely equivalent to Prop, Earth affects non-living, non-supernatural objects, natural and crafted. Enchanted objects need another Realm.

Fire: Vaguely analogous to Nature and Actor, Fire is used to effect non-supernatural living creatures. It effects only the physical aspect of such creatures. This realm would also be used to affect mortal humans physically.

Water: Vaguely related to Nature and Actor, Water only effects the mental environment of non-supernatural living creatures. Confusing others needs this realm.

Spirit: Equivalent to Fae, vaguely, Spirit is used to effect any aspect of a supernatural being or thing, including other Fae. It effects environment as well as the physical and mental realms. It also effects enchanted mortals.