Difference between revisions of "Uninvited"

From The World Is A Vampire
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
;[[Supernatural Merits & Flaws]]
 
;[[Supernatural Merits & Flaws]]
 +
 +
3 point flaw
  
 
A Kindred with this Flaw is barred from entering any private, mortal residence<br>
 
A Kindred with this Flaw is barred from entering any private, mortal residence<br>
or house for which he has not been given an express invitation by a mortal who<br>  
+
or house for which he has not been given an express invitation by a mortal who<br>  
 
dwells within.<br>
 
dwells within.<br>
  

Latest revision as of 11:54, 10 July 2021

Supernatural Merits & Flaws

3 point flaw

A Kindred with this Flaw is barred from entering any private, mortal residence
or house for which he has not been given an express invitation by a mortal who
dwells within.

The afflicted character is personally unable to enter any private mortal residence
until such time as he has secured a direct invitation by a mortal resident to enter
that home. In areas with a firm tradition of hospitality, the vampire must be invited
in according to local standards; in less formal areas, the invitation must be clear
and explicit. This invitation need not necessarily come from the owner of the home,
but the vampire cannot bypass the power of this Flaw by having any old stranger invite
him into a home for which that individual has no intimate connection. If the character
manages to acquire an invitation (which must be spoken aloud by the inviting mortal),
he may subsequently enter that home (only) and act freely within. Such an invitation
is good for all time; for good or ill, mortals cannot decide to revoke their invitation
at a later date. Still, rumors exist that certain religious groups have practices that
allow a home to be "re-sanctified," thus cleansing the slate and requiring that any
intruding vampires obtain new invitations before being able to enter again.

This Flaw is strongly associated with the Asherah, and even if a character comes
to Islam after his Embrace - and character creation - the Storyteller may grant
the character's player the option to acquire it during his initiation into the sect,
and spend the three freebie points as he desires, subject to Storyteller approval.