Difference between revisions of "ADZE"
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+ | = DESCRIPTION = | ||
+ | Originally limited to the Ewe people of what are currently the nations of Ghana,<br> | ||
+ | Benin and Togo, the Adze have spread out across most of sub-Sahranan Africa,<br> | ||
+ | and some have relocated to the Caribbean, where they challenge Avatars of the<br> | ||
+ | Loa. A powerful Adze was thought to hide in the slums of New Orleans before<br> | ||
+ | Hurricane Katrina devastated that city.<br> | ||
+ | |||
+ | Adze are relatively weak undead. An Adze differs from the standard template only<br> | ||
+ | in its shape shifting powers -- the creature can assume the form of a small insect<br> | ||
+ | resembling a firefly as a reflexive action with no cost. While in this form, the Adze<br> | ||
+ | is difficult to see (+ 4 dice to Stealth rolls), and the insect's sting paralyzes any<br> | ||
+ | victim whose player fails a reflexive (Stamina + Endurance) roll, with a difficulty<br> | ||
+ | equal to the Adze's Divinity. Adze regain Divinity by draining the blood of children,<br> | ||
+ | regaining one Divinity point per child slain. They gain no sustenance from anyone over<br> | ||
+ | the age of nine, ''except'' from Avatars. The blood of a slain Avatar confers one point<br> | ||
+ | of Divinity for every point of permanent Divinity the Avatar had.<br> | ||
+ | ---- | ||
+ | <BR> | ||
+ | ---- |
Latest revision as of 21:33, 24 June 2021
DESCRIPTION
Originally limited to the Ewe people of what are currently the nations of Ghana,
Benin and Togo, the Adze have spread out across most of sub-Sahranan Africa,
and some have relocated to the Caribbean, where they challenge Avatars of the
Loa. A powerful Adze was thought to hide in the slums of New Orleans before
Hurricane Katrina devastated that city.
Adze are relatively weak undead. An Adze differs from the standard template only
in its shape shifting powers -- the creature can assume the form of a small insect
resembling a firefly as a reflexive action with no cost. While in this form, the Adze
is difficult to see (+ 4 dice to Stealth rolls), and the insect's sting paralyzes any
victim whose player fails a reflexive (Stamina + Endurance) roll, with a difficulty
equal to the Adze's Divinity. Adze regain Divinity by draining the blood of children,
regaining one Divinity point per child slain. They gain no sustenance from anyone over
the age of nine, except from Avatars. The blood of a slain Avatar confers one point
of Divinity for every point of permanent Divinity the Avatar had.