Difference between revisions of "WILD"

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(INTRODUCTION)
(INNATE POWERS)
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rolls to establish stealth while in a wilderness area.<br>
 
rolls to establish stealth while in a wilderness area.<br>
  
'''''Eldritch Imprinted:'''''
+
'''''Eldritch Imprint:'''''
  
 
== GODS OF THE WILD ==
 
== GODS OF THE WILD ==

Revision as of 20:32, 18 June 2021

DOMINIONS

INTRODUCTION

This is the Province of untamed lands and the flora of
the wilderness, wielded by Gods of nature or plants. It rules
all wilderness, from forests and jungles to desert cacti to
taiga evergreens. Its miracles can animate or control plant
life, preserve the wilderness against human settlement, or
draw on symbolic associations of wildness to unleash the
inner beast of domesticated animals or humans.

INNATE POWERS

DRYAD'S GRACE: You move through the wilderness with
a dryad’s grace, ignoring any difficult or dangerous terrain
based on dense undergrowth, fallen trees, briar patches,
or similar plant-based hazards. Add Enhancement 2 on all
rolls to establish stealth while in a wilderness area.

Eldritch Imprint:

GODS OF THE WILD

POWERS OF THE WILD

-- ORIENTEERING
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●● -- THE WILD INSIDE
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●●● -- CALL OVERGROWTH
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●●●● -- [[]]
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●●●●● -- [[]]
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●●●●●● -- [[]]
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●●●●●●● -- [[]]
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●●●●●●●● -- [[]]
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●●●●●●●●● -- [[]]
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●●●●●●●●●● -- [[]]
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●●●●●●●●●●● -- [[]]