Difference between revisions of "ORIENTEERING"

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(● -- ORIENTEERING)
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== <span style="font-size:large">●</span> -- ''ORIENTEERING'' ==
 
== <span style="font-size:large">●</span> -- ''ORIENTEERING'' ==
  
'''Dice Pool:''' Perception + Survival
+
'''Dice Pool:''' Perception + Survival = 4
  
 
'''Cost:''' Imbue 1 Divinity
 
'''Cost:''' Imbue 1 Divinity

Revision as of 16:01, 17 June 2021

WILD

-- ORIENTEERING

Dice Pool: Perception + Survival = 4

Cost: Imbue 1 Divinity

Description: The Avatar enters a region and finds in geographic center.
There she opens herself to all the phenomenon of nature: the sounds of wildlife,
the whispering of the wind, all the smells, sights and even tastes of that
location. Thereafter, the Avatar imbues a bit of her divinity to form a bond
with the region and gains an intuitive three dimensional sense of the region,
innate knowledge of what has recently happened, and a growing awareness of what
is currently happening within the region.

The Avatar's player rolls Perception + Survival at a difficulty of four (4) and
each success is a question that can be asked of the storyteller who provides
reasonably detailed answers to the questions asked. This Power lasts one scene
and there after must be renewed if the player-character wants further answers.