Difference between revisions of "WILD"
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== INNATE POWERS == | == INNATE POWERS == | ||
− | '''DRYAD'S GRACE:''' You move through the wilderness with | + | '''DRYAD'S GRACE:''' You move through the wilderness with<br> |
− | a dryad’s grace, ignoring any difficult or dangerous terrain | + | a dryad’s grace, ignoring any difficult or dangerous terrain<br> |
− | based on dense undergrowth, fallen trees, briar patches, | + | based on dense undergrowth, fallen trees, briar patches,<br> |
− | or similar plant-based hazards. Add Enhancement 2 on all | + | or similar plant-based hazards. Add Enhancement 2 on all<br> |
− | rolls to establish stealth while in a wilderness area. | + | rolls to establish stealth while in a wilderness area.<br> |
+ | |||
+ | '''''Eldritch Imprinted:''''' | ||
== GODS OF THE WILD == | == GODS OF THE WILD == |
Revision as of 14:44, 17 June 2021
INTRODUCTION
This is the Purview of untamed lands and the flora of the wilderness, wielded by Gods of nature or plants. It rules all wilderness, from forests and jungles to desert cacti to taiga evergreens. Its miracles can animate or control plant life, preserve the wilderness against human settlement, or draw on symbolic associations of wildness to unleash the inner beast of domesticated animals or humans.
INNATE POWERS
DRYAD'S GRACE: You move through the wilderness with
a dryad’s grace, ignoring any difficult or dangerous terrain
based on dense undergrowth, fallen trees, briar patches,
or similar plant-based hazards. Add Enhancement 2 on all
rolls to establish stealth while in a wilderness area.
Eldritch Imprinted:
GODS OF THE WILD
POWERS OF THE WILD
- ● -- ORIENTEERING
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- ●● -- THE WILD INSIDE
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- ●●● -- CALL OVERGROWTH
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- ●●●● -- [[]]
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- ●●●●● -- [[]]
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- ●●●●●● -- [[]]
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- ●●●●●●● -- [[]]
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- ●●●●●●●● -- [[]]
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- ●●●●●●●●● -- [[]]
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- ●●●●●●●●●● -- [[]]
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- ●●●●●●●●●●● -- [[]]