Difference between revisions of "DROWNING"

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'''Cost:''' 1 Willpower + 1 Divinity
 
'''Cost:''' 1 Willpower + 1 Divinity
  
'''Description:''' The Avatar of Water need only see the target
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'''Description:''' The Avatar of Water need only see the target<br>
to inflict a state of drowning upon them. The Avatar conjures  
+
to inflict a state of drowning upon them. The Avatar conjures<br>
water directly into the target's lungs and this only works upon
+
water directly into the target's lungs and this only works upon<br>
air-breathing creatures. Any deity who has mastered the innate Power
+
air-breathing creatures. Any deity who has mastered the innate Power<br>
of ''Water Breathing'' is immune to this effect unless the Avatar  
+
of ''Water Breathing'' is immune to this effect unless the Avatar<br>
expends an additional Divinity per each new initiative.
+
expends an additional Divinity per each new initiative.<br>
  
Those who are drowning increase all their difficulties by one and
+
Those who are drowning increase all their difficulties by one and<br>
take a number of levels of bashing damage each initiative minus their
+
take a number of levels of bashing damage each initiative minus their<br>
bashing soak roll.
+
bashing soak roll.<br>
  
Each round the victim must make an appropriate virtue roll in response
+
Each round the victim must make an appropriate virtue roll in response<br>
to drowning or flee the area. A botched virtue roll could result in a
+
to drowning or flee the area. A botched virtue roll could result in a<br>
derangement related to drowning or water.
+
derangement related to drowning or water.<br>
 
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Latest revision as of 20:26, 4 June 2021

WATER

●●● -- DROWNING

Dice Pool: Manipulation + Occult

Cost: 1 Willpower + 1 Divinity

Description: The Avatar of Water need only see the target
to inflict a state of drowning upon them. The Avatar conjures
water directly into the target's lungs and this only works upon
air-breathing creatures. Any deity who has mastered the innate Power
of Water Breathing is immune to this effect unless the Avatar
expends an additional Divinity per each new initiative.

Those who are drowning increase all their difficulties by one and
take a number of levels of bashing damage each initiative minus their
bashing soak roll.

Each round the victim must make an appropriate virtue roll in response
to drowning or flee the area. A botched virtue roll could result in a
derangement related to drowning or water.