Difference between revisions of "SONAR"

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== <span style="font-size:large">●</span> -- ''POWER TITLE'' ==
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== <span style="font-size:large">●</span> -- ''SONAR'' ==
'''Dice Pool:'''  
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'''Dice Pool:''' Perception + Alertness = Difficulty 6 (Passive) / 4 (Active)
  
'''Cost:'''  
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'''Cost:''' Imbue 1 Divinity (Pasive) / Expend 1 Divinity (Active)
  
'''Description:'''  
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'''Description:''' With the passive version of this Power the Avatar of Water
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engages a sixth sense that detects minute disturbances in the water around her
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and does so in hundreds of yards times the Avatar's permanent Divinity
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(100 yards X Permanent Divinity). The advantage of passive sonar is that the
 +
Avatar can sense the approach of an enemy without giving away her position, but
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her perceptions are limited in distance while she is passively alert. This form
 +
of perception allows the Avatar a three dimensional awareness of what lies around
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her in the water.
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The active version of this Power allows the Avatar to emit a high frequency pulse
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that reaches out to whatever lies in the Avatar's distant surroundings and bounces
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back to give the Avatar a real-time three dimensional image of what is happening
 +
around her, but at the cost of giving away her location to any potential enemies or
 +
predators. The active range for the Avatar's sonar is miles times the Avatar's
 +
permanent divinity (1 mile X Permanent Divinity).
 +
 
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The Avatar's player rolls Perception + Alertness at a variable difficulty depending on
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whether they are using their sonar passively (difficulty 6) or actively (difficulty 4).
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The degree of success resolves the level of detail garnered as meaningful images by the
 +
Avatar.
 
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Revision as of 18:55, 4 June 2021

WATER

-- SONAR

Dice Pool: Perception + Alertness = Difficulty 6 (Passive) / 4 (Active)

Cost: Imbue 1 Divinity (Pasive) / Expend 1 Divinity (Active)

Description: With the passive version of this Power the Avatar of Water engages a sixth sense that detects minute disturbances in the water around her and does so in hundreds of yards times the Avatar's permanent Divinity (100 yards X Permanent Divinity). The advantage of passive sonar is that the Avatar can sense the approach of an enemy without giving away her position, but her perceptions are limited in distance while she is passively alert. This form of perception allows the Avatar a three dimensional awareness of what lies around her in the water.

The active version of this Power allows the Avatar to emit a high frequency pulse that reaches out to whatever lies in the Avatar's distant surroundings and bounces back to give the Avatar a real-time three dimensional image of what is happening around her, but at the cost of giving away her location to any potential enemies or predators. The active range for the Avatar's sonar is miles times the Avatar's permanent divinity (1 mile X Permanent Divinity).

The Avatar's player rolls Perception + Alertness at a variable difficulty depending on whether they are using their sonar passively (difficulty 6) or actively (difficulty 4).

The degree of success resolves the level of detail garnered as meaningful images by the Avatar.