COMBAT PROJECTION: Difference between revisions

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== <span style="font-size:large">●●●●</span> -- ''COMBAT PROJECTION'' ==
== <span style="font-size:large">●●●●</span> -- ''COMBAT PROJECTION'' ==
'''Dice Pool:''' Choose one Attribute + one Ability to accomplish your chosen goal.
'''Dice Pool:''' Perception + Survival


'''Cost:''' If a Power requires you to imbue or spend Divinity, the cost will be listed here.
'''Cost:''' Imbue 1 Divinity


'''Description:''' A short description of the power with any significant effects or limitations.
'''Description:''' This Power creates for the Avatar a virtual, three-dimensional contour map of a battlefield, complete
with terrain features and troop movements. This map
can take up an area no larger than four square yards,
and it can show only an area that the Avatar has scouted
personally or has had scouted within 24 hours.
 
The map shows an overhead view of the area with
a resolution equal to the Avatar’s own visual acuity. It
symbolically indicates the Avatar’s troops and equipment,
the enemy’s troops and equipment, and any uninvolved
civilians (based on the Avatar’s own distinction) in
different colors. As those forces move through the area
the map represents, the symbols move accordingly. The
projection lasts for one scene.
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Latest revision as of 19:39, 8 May 2021

WAR

●●●● -- COMBAT PROJECTION

Dice Pool: Perception + Survival

Cost: Imbue 1 Divinity

Description: This Power creates for the Avatar a virtual, three-dimensional contour map of a battlefield, complete with terrain features and troop movements. This map can take up an area no larger than four square yards, and it can show only an area that the Avatar has scouted personally or has had scouted within 24 hours.

The map shows an overhead view of the area with a resolution equal to the Avatar’s own visual acuity. It symbolically indicates the Avatar’s troops and equipment, the enemy’s troops and equipment, and any uninvolved civilians (based on the Avatar’s own distinction) in different colors. As those forces move through the area the map represents, the symbols move accordingly. The projection lasts for one scene.