ECLIPSE HALO: Difference between revisions

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(Created page with ";MOON == <span style="font-size:large">●●●●●</span> -- ''ECLIPSE HALO'' == '''Dice Pool:''' <br> '''Cost:''' <br> '''Description:''' ---- <br> <br> ----")
 
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== <span style="font-size:large">●●●●●</span> -- ''ECLIPSE HALO'' ==
== <span style="font-size:large">●●●●●</span> -- ''ECLIPSE HALO'' ==
'''Dice Pool:''' <br>
'''Dice Pool:''' Appearance + Performance<br>
'''Cost:''' <br>
 
'''Description:'''  
'''Cost:''' 1 Divinity<br>
 
'''Description:''' The Avatar spends a Divinity point and causes a thin, glowing corona of fire to appear in the air behind his head. This halo perfectly resembles the halo of sun-fire that is visible around the edges of the moon during a total solar eclipse. The halo remains perpendicular to all witnesses’ lines of sight simultaneously.
 
While the halo remains, anyone who looks directly at the Avatar — even through sunglasses or other polarized filters—is temporarily blinded. Being blinded thus inflicts a -4 penalty to a victim’s dice pools and DVs for a number of successive actions equal to the Avatar’s Divinity. The Avatar can use this Power only once per scene, but the halo remains visible for a number of turns equal to the activation roll’s successes.
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Latest revision as of 16:48, 18 April 2021

MOON

●●●●● -- ECLIPSE HALO

Dice Pool: Appearance + Performance

Cost: 1 Divinity

Description: The Avatar spends a Divinity point and causes a thin, glowing corona of fire to appear in the air behind his head. This halo perfectly resembles the halo of sun-fire that is visible around the edges of the moon during a total solar eclipse. The halo remains perpendicular to all witnesses’ lines of sight simultaneously.

While the halo remains, anyone who looks directly at the Avatar — even through sunglasses or other polarized filters—is temporarily blinded. Being blinded thus inflicts a -4 penalty to a victim’s dice pools and DVs for a number of successive actions equal to the Avatar’s Divinity. The Avatar can use this Power only once per scene, but the halo remains visible for a number of turns equal to the activation roll’s successes.