Difference between revisions of "Statistics for Seth Petocs"

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;[[Seth Dalibor Petocs]]
 
;[[Seth Dalibor Petocs]]
 
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;<<>>
 
 
<span style="color:#000000;">'''Circa:''' 2042 C.E. <br>
 
<span style="color:#000000;">'''Circa:''' 2042 C.E. <br>
 
<span style="color:#000000;">'''Last Modified:''' <br>
 
<span style="color:#000000;">'''Last Modified:''' <br>
Line 19: Line 15:
 
<span style="color:#000000;">'''Apparent Age: '''25<br>
 
<span style="color:#000000;">'''Apparent Age: '''25<br>
 
<span style="color:#000000;">'''Physical:''' Strength 4, Dexterity 3, Stamina 3<br>
 
<span style="color:#000000;">'''Physical:''' Strength 4, Dexterity 3, Stamina 3<br>
<span style="color:#000000;">'''Social:''' Charisma 4, Manipulation 2, Appearance 5<br>
+
<span style="color:#000000;">'''Social:''' Charisma 4, Manipulation 4, Appearance 5<br>
<span style="color:#000000;">'''Mental:''' Perception 2, Intelligence 5, Wits 3<br>
+
<span style="color:#000000;">'''Mental:''' Perception 4, Intelligence 5, Wits 3<br>
 
<span style="color:#000000;">'''Talents:''' [[Alertness]] 3, [[Athletics]] 4, [[Brawl]] 3, [[Dodge]] 3, [[Empathy]] 1, [[Intimidation]] 4, [[Leadership]] 3,[[Streetwise]] 4, [[Subterfuge]] 3<br>
 
<span style="color:#000000;">'''Talents:''' [[Alertness]] 3, [[Athletics]] 4, [[Brawl]] 3, [[Dodge]] 3, [[Empathy]] 1, [[Intimidation]] 4, [[Leadership]] 3,[[Streetwise]] 4, [[Subterfuge]] 3<br>
<span style="color:#000000;">'''Skills:''' [[Crafts]] 3(machines), [[Computer]] 4, [[Drive]] 2, [[Etiquette]] 1, [[Firearms]] 2, [[Melee]] 2, [[Security]] 1, [[Stealth]] 1, [[Survival]] 1<br>
+
<span style="color:#000000;">'''Skills:''' [[Crafts]] 3(machines, drugs), [[Computer]] 4, [[Drive]] 2, [[Etiquette]] 1, [[Larceny]] 1, [[Firearms]] 2, [[Melee]] 2, [[Stealth]] 1, [[Survival]] 1<br>
<span style="color:#000000;">'''Knowledges:''' [[Academics]] 4, [[Investigation]] 4, [[Law]] 2, [[Linguistics]] 2, [[Medicine]] 2, [[Occult]] 4, [[Politics]] 1, [[Science]] 4<br>
+
<span style="color:#000000;">'''Knowledges:''' [[Academics]] 4, [[Investigation]] 4, [[Law]] 2, [[Linguistics]] 2 (Italian, Greek), [[Medicine]] 4, [[Occult]] 4, [[Politics]] 1, [[Science]] 4<br>
<span style="color:#000000;">'''Disciplines: '''[[Auspex]] 2, [[Celerity]] 2, [[Dominate]] 4, [[Thaumaturgy]] 3, [[Vicissitude]] 1<br>
+
<span style="color:#000000;">'''Disciplines: '''[[Auspex - V20]] 3, [[Celerity]] 2, [[Dominate]] 4, [[Presence]] 2, [[Thaumaturgy]] 4, [[Vicissitude]] 1<br>
 
<span style="color:#000000;">'''Discipline Techniques: '''[[Quicken Sight]]<br>
 
<span style="color:#000000;">'''Discipline Techniques: '''[[Quicken Sight]]<br>
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
<span style="color:#000000;">'''Sorcerous Paths:'''<br>
+
<span style="color:#000000;">'''Thaumaturgy Paths:''' [[Path of Blood]] 4, [[Alchemy]] 3, [[Transmutation]] 4, [[Conjuring]] 3, [[Levinbolt]] 2<br>
<span style="color:#000000;">'''Rituals:'''<br>
+
<span style="color:#000000;">'''Thaumaturgic Rituals:'''<br>
<span style="color:#000000;">'''Backgrounds:''' Allies 1(Caliphaes),Contacts 2,Generation: 5,Mentor 2,Resources 4,Status: 1<br>
+
<span style="color:#000000;">'''Backgrounds:''' Allies 1(Caliphaes),Contacts 2,Generation: 5, Herd: 2, Mentor 2,Resources 5,Status: 1<br>
 
<span style="color:#000000;">'''Clan Flaw: ''' Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace. <br>
 
<span style="color:#000000;">'''Clan Flaw: ''' Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace. <br>
<span style="color:#000000;">'''Extra Flaws: ''' <br>
+
<span style="color:#000000;">'''Extra Flaws: '''[[Fierce Bigot]] <br>
 
<span style="color:#000000;">'''Merits:''' <br>
 
<span style="color:#000000;">'''Merits:''' <br>
 
<span style="color:#000000;">'''Virtues:''' Conscience 0, Self-Control 4, Courage 4<br>
 
<span style="color:#000000;">'''Virtues:''' Conscience 0, Self-Control 4, Courage 4<br>

Latest revision as of 15:03, 14 January 2021

Seth Dalibor Petocs

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 8th
Born: 1930
Embrace: 1955
Sire:
Periods of Torpor:
Nature: Magnate
Demeanor:Innovator
Apparent Age: 25
Physical: Strength 4, Dexterity 3, Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 5
Mental: Perception 4, Intelligence 5, Wits 3
Talents: Alertness 3, Athletics 4, Brawl 3, Dodge 3, Empathy 1, Intimidation 4, Leadership 3,Streetwise 4, Subterfuge 3
Skills: Crafts 3(machines, drugs), Computer 4, Drive 2, Etiquette 1, Larceny 1, Firearms 2, Melee 2, Stealth 1, Survival 1
Knowledges: Academics 4, Investigation 4, Law 2, Linguistics 2 (Italian, Greek), Medicine 4, Occult 4, Politics 1, Science 4
Disciplines: Auspex - V20 3, Celerity 2, Dominate 4, Presence 2, Thaumaturgy 4, Vicissitude 1
Discipline Techniques: Quicken Sight
Advanced Disciplines:
Thaumaturgy Paths: Path of Blood 4, Alchemy 3, Transmutation 4, Conjuring 3, Levinbolt 2
Thaumaturgic Rituals:
Backgrounds: Allies 1(Caliphaes),Contacts 2,Generation: 5, Herd: 2, Mentor 2,Resources 5,Status: 1
Clan Flaw: Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
Extra Flaws: Fierce Bigot
Merits:
Virtues: Conscience 0, Self-Control 4, Courage 4
Morality: 4
Willpower:7
Destiny:
Notes: