Difference between revisions of "Weapons"

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; '''[[Main Page]]'''
+
;[[Main Page]]
 
{|
 
{|
 
! <u>Melee Weapons</u>
 
! <u>Melee Weapons</u>
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|requires 2 hands
 
|requires 2 hands
 
|}
 
|}
------------------------------------------------
+
----
 
{|
 
{|
 
!''Blunt Weapons''
 
!''Blunt Weapons''
 +
|-
 +
|[[Brass-knuckles]]
 +
|Str + 1B
 +
|pocket
 +
|1 strength
 +
|Brass-knuckles are simple to use, making them great for novices or expert brawlers.
 
|-
 
|-
 
|[[Cudgel]]
 
|[[Cudgel]]
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|There is a difficulty modifier of (+1) and it requires two hands to use.
 
|There is a difficulty modifier of (+1) and it requires two hands to use.
 
|}
 
|}
------------------------------------------------
+
----
 
{|
 
{|
 
!''Blades''
 
!''Blades''
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|2 strength
 
|2 strength
 
|Technically, not so much a variety of blades as a description of length and the possibility of concealment.
 
|Technically, not so much a variety of blades as a description of length and the possibility of concealment.
 +
|-
 +
|[[Sword Cane]]
 +
|Str + 2L
 +
|trench coat
 +
|2 strength
 +
|This
 
|-
 
|-
 
|[[Saber]]
 
|[[Saber]]
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|3 strength
 
|3 strength
 
|Typically a wider, heavier bladed sword, more for slashing than thrusting.
 
|Typically a wider, heavier bladed sword, more for slashing than thrusting.
 +
|-
 +
|[[Falchion]]
 +
|Str + 4L
 +
|None
 +
|3 strength
 +
|A wide, heavy bladed sword, designed more for chopping and slashing than thrusting; it also possesses a sharpened back-edge called a ''feather,'' for more delicate maneuvers. 
 
|-
 
|-
 
|[[Long Sword]]
 
|[[Long Sword]]
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|Difficulty modifier (+1) and it must be wielded with two hands.
 
|Difficulty modifier (+1) and it must be wielded with two hands.
 
|}
 
|}
------------------------------------------------
+
----
 
{|
 
{|
 
!''Polearms''
 
!''Polearms''
 
|-
 
|-
 
|[[Javelin]]
 
|[[Javelin]]
|strength L
+
|Str + 1L
 
|None
 
|None
 
|2 strength required
 
|2 strength required
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|-
 
|-
 
|[[Spear (one-handed)]]
 
|[[Spear (one-handed)]]
|Str + 1L
+
|Str + 2L
 
|None
 
|None
 
|2 strength required
 
|2 strength required
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|Difficulty (+1) & 2 hands required.
 
|Difficulty (+1) & 2 hands required.
 
|}
 
|}
------------------------------------------------
+
----
 
{|
 
{|
 
! <u>Missile Weapon</u>
 
! <u>Missile Weapon</u>
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|1 Strength
 
|1 Strength
 
|1 Turn
 
|1 Turn
 +
|-
 +
|[[Panzerfaust 3 - RPG]]
 +
|12A
 +
|300m
 +
|None
 +
|3 Strength
 +
|Fire & Forget
 
|}
 
|}
------------------------------------------------
+
----
 
{|
 
{|
 
! <u>Thrown Weapon</u>
 
! <u>Thrown Weapon</u>
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|2 Strength
 
|2 Strength
 
|}
 
|}
------------------------------------------------
+
----
 
{|
 
{|
! <u>Firearm</u>
+
! <u>Firearms</u>
 
! <u>Caliber</u>
 
! <u>Caliber</u>
 
! <u>Difficulty</u>
 
! <u>Difficulty</u>
 
! <u>Damage</u>
 
! <u>Damage</u>
 
! <u>Range</u>
 
! <u>Range</u>
! <u>Rate</u>
+
! <u>Rate/Round</u>
! <u>Rounds</u>
 
 
! <u>Conceal</u>
 
! <u>Conceal</u>
! <u>Cost</u>
+
! <u>Cost (resources)</u>
 +
|-
 +
|'''Very Light Firearms'''
 +
|-
 +
|<u>Zip Gun</u><br>(Improvised home made gun)||Varies|| 7-8<br>(Storyteller's Discretion) || By caliber -1 || 5-10 || 1/2 || Pocket || Not for sale
 +
|-
 +
|<u>Target Pistol</u>||22 caliber||6||2||30||5||J||2
 +
|-
 +
|<u>Deringer</u>||22 or smaller||2||10||1||P||3
 +
|-
 +
|'''Light Pistols ''' (glock 17, walther ppk, most commonly available street firearms)||9 mm or 38||6||4||30-60||4-5||P-J||2-3
 +
|-
 +
|'''Medium Pistols''' (Glock 20, H&K P7M10, other larger pistols)||10 mm, 45 caliber, 357 magnum||6||5||30-40||3-4||J||3
 +
|-
 +
|'''Heavy Pistols''' (Desert Eagle, Cassull, other ridiculous pistols)||.47 or .50 caliber) ||6-7||7-8||30-40||1||J||4
 +
|-
 +
|'''Revolvers''':  By size, but reduced clip and rate=1.
 +
|-
 +
|'''Machine Pistols''' (Capable of 3-round burst and full auto)||9 mm or similar||6-7||4||20-30||up to 6||J||4
 +
|-
 +
|'''Sub-Machine Guns''' (Uzi's, Skorpions, etc)||9-10 mm, high rate of fire||6||5-6||40-50||up to 10||T||4
 
|-
 
|-
!Home-made-gun
+
|'''Assault Rifles''' (M-16, AK-47, etc)||.223 or similar||6-7||7-8||200||about 20||N||5
 
|-
 
|-
|[[Zip Gun]]
+
|'''Rifles''' (Hunting and target rifles)||30-06 or smaller||6-7||6-8||200-300||1-2||N||5
|Varies
 
|5
 
|2-3L
 
|5 meters
 
|1
 
|1
 
|Pocket
 
|*
 
 
|-
 
|-
!Pistol (tiny)
+
|'''Sniper Rifles'''||.50 or similar||6||10-12||500+||1||N||5+
 
|-
 
|-
|[[Derringer]]
+
|'''Heavy Machine Guns''' (mounted)||30 or 50 caliber||6, unless not mounted||10 (30) or 12 (50)||300 (if mounted)||60||N||5+
|.38
 
|5
 
|4L
 
|10 meters
 
|2
 
|2
 
|Pocket / Sleeve / Vest
 
|***
 
 
|-
 
|-
!Revolvers
+
|'''16 gauge shotgun'''||16 gauge||5||6||25 (15 if sawed off)||1||N (T if sawed off)||3
 
|-
 
|-
|[[S&W-M640]]
+
|'''12 gauge shotgun'''||12 gauge||5||8||20 (10 if sawed off)||1 (2 if double-barrel)||N (T if sawed off)|| 3
|.38
 
|6
 
|4L
 
|10 meters
 
|3
 
|5
 
|Pocket
 
|**
 
 
|-
 
|-
|[[S&W-M686]]
+
|'''Autoshot'''||12 gauge||6||8||20||6||N||5
|.357M
 
|6
 
|5L
 
|30 meters
 
|2
 
|6
 
|Jacket
 
|
 
 
|}
 
|}
------------------------------------------------
+
----
 +
{|
 +
----
 +
;Future weaponry
 +
:[[Flechette Guns]]
 +
:[[Lasers]]
 +
:[[Railguns]]
 +
:[[Monomolecular Blades]]
 +
----
 
{|
 
{|
 +
----
 +
<br>
 +
<br>
 
----
 
----
 
http://www.medievalwarfare.info/weapons.htm
 
http://www.medievalwarfare.info/weapons.htm

Latest revision as of 19:25, 26 August 2020

Main Page
Melee Weapons Damage Concealment Strength Requirement Notes
Axes
Hatchet (melee) Str + 3L jacket 2 strength
Hand Axe Str + 5L bulky coat 3 strength
Battle Axe Str + 6L not a chance 3 strength requires 2 hands

Blunt Weapons
Brass-knuckles Str + 1B pocket 1 strength Brass-knuckles are simple to use, making them great for novices or expert brawlers.
Cudgel Str + 1B jacket 1 strength The club is a simple weapon.
Mace Str + 2B bulky coat 2 strength The mace usually has a studded head or is flanged.
Morning Star Str + 3B None 2 strength There is a difficulty modifier of (+1), injures the user on a botch.
War Hammer Str + 5B None 3 strength There is a difficulty modifier of (+1) and it requires two hands to use.

Blades
Knife Str + 1L pocket or vest 1 strength Knives vary greatly from the folding pocket variety to the kitchen tool we all know; difficulty modifier (-1).
Dagger Str + 2L coat / jacket 1 strength Daggers vary greatly in length and design, but are specifically designed for combat.
Short Sword Str + 3L trench coat 2 strength Technically, not so much a variety of blades as a description of length and the possibility of concealment.
Sword Cane Str + 2L trench coat 2 strength This
Saber Str + 3L trench coat 2 strength This weapon covers a broad variety of curved and cavalry blades.
Broad Sword Str + 4L None 3 strength Typically a wider, heavier bladed sword, more for slashing than thrusting.
Falchion Str + 4L None 3 strength A wide, heavy bladed sword, designed more for chopping and slashing than thrusting; it also possesses a sharpened back-edge called a feather, for more delicate maneuvers.
Long Sword Str + 4L None 3 strength This weapon is equally good at thrusting or slashing and there are many variations.
Bastard Sword Str + 5L None 4 strength, if one-handed 3 This weapon may be used one or two-handed.
Great Sword Str + 6L None 4 strength Difficulty modifier (+1) and it must be wielded with two hands.

Polearms
Javelin Str + 1L None 2 strength required
Pitchfork Str + 2L None 1 strength required wielded with 2 hands
Spear (one-handed) Str + 2L None 2 strength required Difficulty (+1)
Spear (two-handed) Str + 3L None 1 strength required Wielded with 2 hands.
Staff Str + 2B None 1 strength required
Poleaxe Str + 6L None 3 strength required Difficulty (+1) & 2 hands required.

Missile Weapon Damage Range Concealment Strength Requirement Reload
Bow (long) 4L 120m None 4 strength required. 1 Turn
Bow (short) 2L 60m Trench Coat 2 strength 1 Turn
Cross Bow (light) 2L 120m Trench Coat 2 strength 2 Turns
Cross Bow (medium) 3L 100m None 2 Strength 3 Turns
Cross Bow (heavy) 4L 150m None 4 Strength 4 Turns
Sling 5B 50m Pocket 1 Strength 1 Turn
Panzerfaust 3 - RPG 12A 300m None 3 Strength Fire & Forget

Thrown Weapon Damage Range Concealment Strength Requirement Difficulty Modifiers
Knife Str L 15 meters Pocket 1 Strength (+1)
Hatchet Str +1L 20 meters Jacket 2 Strength (+1)
Javelin Str + 2L 50 meters None 2 Strength
Spear Str + 1L 40 meters None 2 Strength
Rock Str B 40 meters Pocket 2 Strength

Firearms Caliber Difficulty Damage Range Rate/Round Conceal Cost (resources)
Very Light Firearms
Zip Gun
(Improvised home made gun)
Varies 7-8
(Storyteller's Discretion)
By caliber -1 5-10 1/2 Pocket Not for sale
Target Pistol 22 caliber 6 2 30 5 J 2
Deringer 22 or smaller 2 10 1 P 3
Light Pistols (glock 17, walther ppk, most commonly available street firearms) 9 mm or 38 6 4 30-60 4-5 P-J 2-3
Medium Pistols (Glock 20, H&K P7M10, other larger pistols) 10 mm, 45 caliber, 357 magnum 6 5 30-40 3-4 J 3
Heavy Pistols (Desert Eagle, Cassull, other ridiculous pistols) .47 or .50 caliber) 6-7 7-8 30-40 1 J 4
Revolvers: By size, but reduced clip and rate=1.
Machine Pistols (Capable of 3-round burst and full auto) 9 mm or similar 6-7 4 20-30 up to 6 J 4
Sub-Machine Guns (Uzi's, Skorpions, etc) 9-10 mm, high rate of fire 6 5-6 40-50 up to 10 T 4
Assault Rifles (M-16, AK-47, etc) .223 or similar 6-7 7-8 200 about 20 N 5
Rifles (Hunting and target rifles) 30-06 or smaller 6-7 6-8 200-300 1-2 N 5
Sniper Rifles .50 or similar 6 10-12 500+ 1 N 5+
Heavy Machine Guns (mounted) 30 or 50 caliber 6, unless not mounted 10 (30) or 12 (50) 300 (if mounted) 60 N 5+
16 gauge shotgun 16 gauge 5 6 25 (15 if sawed off) 1 N (T if sawed off) 3
12 gauge shotgun 12 gauge 5 8 20 (10 if sawed off) 1 (2 if double-barrel) N (T if sawed off) 3
Autoshot 12 gauge 6 8 20 6 N 5


Future weaponry
Flechette Guns
Lasers
Railguns
Monomolecular Blades





http://www.medievalwarfare.info/weapons.htm