Difference between revisions of "JUDGMENT"

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== <span style="font-size:large">●</span> -- ''JUDGMENT'' ==
 
== <span style="font-size:large">●</span> -- ''JUDGMENT'' ==
'''Dice Pool:''' <br>
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'''Dice Pool:''' Perception + Empathy<br>
'''Cost:''' <br>
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'''Cost:''' None.<br>
'''Description:''' <br>
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'''Description:''' This Power aids an Avatar immensely in determining
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guilt, one of the foundations of meting out justice.
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When she confronts someone she suspects committed an injustice and accuses that person of having done so,
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her player rolls (Perception + Empathy). (This roll isn’t
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modified by supernatural powers or contested by the
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suspect’s player.) On a success, the Avatar can intuitively
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tell whether the suspect is guilty as charged. A failure
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yields an indeterminate reading and means that the
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Avatar can’t try to determine the same subject’s guilt for
 +
24 hours. A botch yields a false reading.<br>
 
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Latest revision as of 10:33, 28 July 2020

JUSTICE

-- JUDGMENT

Dice Pool: Perception + Empathy
Cost: None.
Description: This Power aids an Avatar immensely in determining guilt, one of the foundations of meting out justice. When she confronts someone she suspects committed an injustice and accuses that person of having done so, her player rolls (Perception + Empathy). (This roll isn’t modified by supernatural powers or contested by the suspect’s player.) On a success, the Avatar can intuitively tell whether the suspect is guilty as charged. A failure yields an indeterminate reading and means that the Avatar can’t try to determine the same subject’s guilt for 24 hours. A botch yields a false reading.