Difference between revisions of "HARMONY"
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;[[Avatar: The Godhead]] ~&~ [[DIVINE VIRTUES]] | ;[[Avatar: The Godhead]] ~&~ [[DIVINE VIRTUES]] | ||
+ | The essence of Harmony is the belief in a cosmic | ||
+ | design, engineered by the Gods, that governs the forces | ||
+ | of creation. Even the Gods themselves form but a part | ||
+ | of a grander design, fulfilling their roles just as mortals | ||
+ | do as part of the cycle of existence. Yet, despite its | ||
+ | complex intricacies, the cosmic order is not infallible. | ||
+ | The actions of Gods, Titans or even mortals can disturb | ||
+ | its movement, creating rippling imbalances that spread | ||
+ | conflict and suffering. Avatars who espouse this Virtue | ||
+ | see it as a sacred trust to keep the divine order in | ||
+ | balance. For them, good and evil are arbitrary terms that | ||
+ | can cause more harm than good in the long run. What | ||
+ | matters is keeping the scales even, answering order with | ||
+ | chaos, violence with peace, death with new life. | ||
+ | |||
+ | '''Characters use Harmony to:''' determine a balanced | ||
+ | solution to problems, act in ways that maintain or | ||
+ | restore balance in a situation, convince others to alter | ||
+ | their actions in the interests of maintaining a balance | ||
+ | of forces | ||
+ | |||
+ | '''A failed Harmony roll allows a character to:''' | ||
+ | knowingly act in a way that creates an imbalance of | ||
+ | forces, counsel action that creates an imbalance | ||
+ | |||
+ | '''Virtue Extremity:''' ''Tyranny of Balance.'' The Avatar goes | ||
+ | to extreme measures to restore the balance of outcomes | ||
+ | in a given situation, even going so far as to inflict harm | ||
+ | or suffering on herself or her compatriots if necessary. | ||
+ | ''Tyranny of Balance'' lasts for the duration of the scene. | ||
+ | ---- | ||
+ | <br> | ||
+ | ---- |
Latest revision as of 12:09, 8 June 2020
The essence of Harmony is the belief in a cosmic design, engineered by the Gods, that governs the forces of creation. Even the Gods themselves form but a part of a grander design, fulfilling their roles just as mortals do as part of the cycle of existence. Yet, despite its complex intricacies, the cosmic order is not infallible. The actions of Gods, Titans or even mortals can disturb its movement, creating rippling imbalances that spread conflict and suffering. Avatars who espouse this Virtue see it as a sacred trust to keep the divine order in balance. For them, good and evil are arbitrary terms that can cause more harm than good in the long run. What matters is keeping the scales even, answering order with chaos, violence with peace, death with new life.
Characters use Harmony to: determine a balanced solution to problems, act in ways that maintain or restore balance in a situation, convince others to alter their actions in the interests of maintaining a balance of forces
A failed Harmony roll allows a character to: knowingly act in a way that creates an imbalance of forces, counsel action that creates an imbalance
Virtue Extremity: Tyranny of Balance. The Avatar goes to extreme measures to restore the balance of outcomes in a given situation, even going so far as to inflict harm or suffering on herself or her compatriots if necessary. Tyranny of Balance lasts for the duration of the scene.