Difference between revisions of "COURAGE"

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;[[DIVINE VIRTUES]]
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;[[Avatar: The Godhead]] ~&~ [[DIVINE VIRTUES]]
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A hero’s worth is measured by the foes he defeats
 
A hero’s worth is measured by the foes he defeats
in battle, and Courage measures a Scion’s drive to test
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in battle, and Courage measures a Avatar’s drive to test
 
his mettle against the deadliest opponents he can find.
 
his mettle against the deadliest opponents he can find.
Further, the Scion holds other warriors to his own high
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Further, the Avatar holds other warriors to his own high
 
standards. Heroes must fight their battles alone and live
 
standards. Heroes must fight their battles alone and live
 
or die by the skill of their sword-arm. Death is something
 
or die by the skill of their sword-arm. Death is something
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take death-defying risks
 
take death-defying risks
  
A failed Courage roll allows a character to: avoid the
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'''A failed Courage roll allows a character to:''' avoid the
 
prospect of battle, resist a physical challenge, surrender
 
prospect of battle, resist a physical challenge, surrender
 
to an opponent, give aid to another warrior in battle,
 
to an opponent, give aid to another warrior in battle,
 
accept such aid when offered
 
accept such aid when offered
  
'''Virtue Extremity''': Berserker Fury. The Scion is so
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'''Virtue Extremity:''' ''Berserker Fury.'' The Avatar is so
 
overcome with shame at his perceived weakness that he
 
overcome with shame at his perceived weakness that he
 
flies into a murderous rage, hurling himself at his foes
 
flies into a murderous rage, hurling himself at his foes
 
without regard to his own safety. If there are no foes left
 
without regard to his own safety. If there are no foes left
to fight, the Scion will attack any other living thing he
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to fight, the Avatar will attack any other living thing he
 
can reach, seeking to expiate his cowardice in violence
 
can reach, seeking to expiate his cowardice in violence
and bloodshed. Berserker Fury lasts for the duration of
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and bloodshed. ''Berserker Fury'' lasts for the duration of
 
the scene.
 
the scene.
 
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Latest revision as of 11:51, 8 June 2020

Avatar: The Godhead ~&~ DIVINE VIRTUES

A hero’s worth is measured by the foes he defeats in battle, and Courage measures a Avatar’s drive to test his mettle against the deadliest opponents he can find. Further, the Avatar holds other warriors to his own high standards. Heroes must fight their battles alone and live or die by the skill of their sword-arm. Death is something to be faced stoically, even embraced, for it is better to die in an epic struggle with a worthy foe than to live a callow life without struggle.

Characters use Courage to: fight powerful foes, resist the effects of supernatural fear or compulsion, take death-defying risks

A failed Courage roll allows a character to: avoid the prospect of battle, resist a physical challenge, surrender to an opponent, give aid to another warrior in battle, accept such aid when offered

Virtue Extremity: Berserker Fury. The Avatar is so overcome with shame at his perceived weakness that he flies into a murderous rage, hurling himself at his foes without regard to his own safety. If there are no foes left to fight, the Avatar will attack any other living thing he can reach, seeking to expiate his cowardice in violence and bloodshed. Berserker Fury lasts for the duration of the scene.