Difference between revisions of "Summon"

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Presence 4

This impressive power enables the vampire to call to herself any person whom she has ever met. This call can go to anyone, mortal or supernatural, across any distance within the physical world. the subject of the summons comes as fast as he is able, possibly without even knowing why. He knows intuitively how to find his summoner even if the vampire moves to a new location, the subject redirects his own course as soon as he can. After all, he's coming to the vampire herself, not to some predetermined site.

Although this power allows the vampire to call someone across a staggering distance, it is most useful when one uses it locally. summoning a knight to Britain from Outremer may be an impressive feat, but the knight must still obtain passage and undertake a journey of several months. This is made all the more complicated by the fact that the summoning dissipates at dawn. Unless the subject is trained to continue toward the vampire after the first call (which most ghouls and thralls are), the Cainite must summon each night until the target arrives. The subject also does not neglect his own well being. While he won't shirk physical violence to reach the vampire's side, he won't subject himself to suicidal situations.

System: The player rolls Charisma + Subterfuge. The base difficulty is 5, but the difficulty increases to 7 if the subject is virtually a stranger. If the character used Presence successfully on the target in the past, this difficulty drops to 4. If the attempt was unsuccessful, however, the difficulty is 8.

The number of successes indicates the subject's speed and attitude in responding:

Successes Result
1 Success Subject Approaches slowly and hesitantly.
2 Success Subject Approaches reluctantly and is easily thwarted by obstacles.
3 Success Subject Approaches with reasonable speed.
4 Success Subject comes with haste, overcoming any obstacles in his way.
5 Success Subject rushes to the vampire, doing anything to get to her.