Difference between revisions of "TYR"

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;[[Aesir]]
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;[[AESIR]]
 
=='''TYR''' -- God of Courage and Justice ==
 
=='''TYR''' -- God of Courage and Justice ==
 
'''Aliases:''' None<br>
 
'''Aliases:''' None<br>

Latest revision as of 10:31, 3 April 2020

AESIR

TYR -- God of Courage and Justice

Aliases: None

Tyr is the only God that can compare to Thor’s power. When Fenrir the wolf grew large, the Gods decided to bind him. Tired of the wolf breaking free, they sought to bind him with dwarf-forged chains. Fenrir sensed a trick, and when the Gods approached, the wolf said he would only be bound if one of them would put a hand in his mouth. Tyr was the only one brave enough. Once Fenrir was bound, the wolf bit off Tyr’s right hand. The Gods all laughed, except for Tyr. Despite the loss of his hand, Tyr did not complain. He never does.

Tyr may once have been leader of the Æsir before the All-Father rose to prominence, but he does not speak of it, nor does he seem concerned by his loss of limb or station. All of Tyr’s Incarnations are without a right hand, for he never accepts a prosthesis. Tyr is a strong, capable man, short and sturdy with fierce eyes, salt-and-pepper hair, and an unfaltering smirk. He can be found in a veterinarian’s office wrangling down the most temperamental animals, blogging about national security issues, as a court judge in the military, or climbing telephone poles one-handed. He believes in courage, and accepts no cowardice or weakness as an excuse. A warrior with fierce stamina, he does not tolerate the breaking of oaths or commitments, no matter the reason — for he does not swear oaths casually, and he is a careful observer of what is good and just in the long run.

His Scions would not dare be late to anything to which they have committed themselves, and are frequently as invested in justice as he. He implores them to never back down in dangerous situations, despite all odds, and to remain as brave and unflinching a warrior as he. They will find that Tyr only steps in if it is dangerous enough for him to feel threatened, for true bravery can only be demonstrated when one is endangered and afraid.

Provinces: Judge, Leader, Warrior

Dominions: ENDURANCE, ORDER, PASSION (Courage), & WAR