Difference between revisions of "Dark Ether"
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+ | The wraith may tamper with the weather or light conditions in a small area. She may radically change the temperature, summon mist and darkness, modify the humidity, or evoke a glow akin to St. Elmo's Fire. | ||
+ | '''System:''' The player declares the effect she wants and rolls Intelligence + Pandemonium. The number of successes defines the degree and duration of the change in environment. Five successes calls up enough turbulence (if desired) to inflict one Health or Corpus Level of damage on beings in the vicinity. This is rare; most Haunters use this art to terrify rather than injure. | ||
+ | This art costs 2 Pathos to invoke. In addition, if Dark Ether is used as an attack, it gives the user a point of Angst. | ||
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Latest revision as of 19:42, 22 March 2020
The wraith may tamper with the weather or light conditions in a small area. She may radically change the temperature, summon mist and darkness, modify the humidity, or evoke a glow akin to St. Elmo's Fire.
System: The player declares the effect she wants and rolls Intelligence + Pandemonium. The number of successes defines the degree and duration of the change in environment. Five successes calls up enough turbulence (if desired) to inflict one Health or Corpus Level of damage on beings in the vicinity. This is rare; most Haunters use this art to terrify rather than injure.
This art costs 2 Pathos to invoke. In addition, if Dark Ether is used as an attack, it gives the user a point of Angst.