Difference between revisions of "STORM WARRIOR"

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(●●● -- STORM WARRIOR)
 
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lightning coil around the Avatar’s fists or weapon, or
 
lightning coil around the Avatar’s fists or weapon, or
 
swirling winds sweep around him as he moves. On any successful attack he makes in the subsequent duration,
 
swirling winds sweep around him as he moves. On any successful attack he makes in the subsequent duration,
he may spend a point of ''Dvivinity'' to make thunder crash
+
he may spend a point of ''Divinity'' to make thunder crash
 
or winds gust violently. Doing so automatically doubles
 
or winds gust violently. Doing so automatically doubles
 
any knockback the attack applies. Furthermore, if the
 
any knockback the attack applies. Furthermore, if the
 
attack inflicts even one level of damage, have the victim’s
 
attack inflicts even one level of damage, have the victim’s
player roll (Stamina + Fortitude) against a difficulty
+
player roll (Stamina + Endurance) against a difficulty
equal to (raw damage + victim’s Divinity). The minimum
+
equal to (raw damage + attacker’s Divinity). The minimum
 
difficulty for this roll is 6 with at least one success needed. If the victim’s player fails this
 
difficulty for this roll is 6 with at least one success needed. If the victim’s player fails this
 
roll, the victim is stunned, losing two dice from all non-
 
roll, the victim is stunned, losing two dice from all non-

Latest revision as of 19:54, 14 March 2020

SKY

●●● -- STORM WARRIOR

Dice Pool: Manipulation + Survival

Cost: 1 Divinity per Attack

Description: For a number of actions equal to the successes the player rolled to activate the Power, jagged threads of lightning coil around the Avatar’s fists or weapon, or swirling winds sweep around him as he moves. On any successful attack he makes in the subsequent duration, he may spend a point of Divinity to make thunder crash or winds gust violently. Doing so automatically doubles any knockback the attack applies. Furthermore, if the attack inflicts even one level of damage, have the victim’s player roll (Stamina + Endurance) against a difficulty equal to (raw damage + attacker’s Divinity). The minimum difficulty for this roll is 6 with at least one success needed. If the victim’s player fails this roll, the victim is stunned, losing two dice from all non- reflexive rolls until the attacker’s next action. This Power’s effects apply to any attack the character makes—be it in close or ranged combat—for which he spends the requisite point of Divinity.