Difference between revisions of "HEALING / INFECTION"

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== <span style="font-size:large">●●●</span> -- ''HEALING / INFECTION'' ==
 
== <span style="font-size:large">●●●</span> -- ''HEALING / INFECTION'' ==
 
'''Dice Pool:''' Stamina + Medicine<br>
 
'''Dice Pool:''' Stamina + Medicine<br>
'''Cost:''' 1 Legend or 1 Willpower<br>
+
'''Cost:''' 1 Divinity or 1 Willpower<br>
 
'''Description:''' The Avatar can repair a patient’s injuries or inflict
 
'''Description:''' The Avatar can repair a patient’s injuries or inflict
 
harm directly. On one hand, he can heal as many health
 
harm directly. On one hand, he can heal as many health

Latest revision as of 23:43, 15 February 2020

HEALING

●●● -- HEALING / INFECTION

Dice Pool: Stamina + Medicine
Cost: 1 Divinity or 1 Willpower
Description: The Avatar can repair a patient’s injuries or inflict harm directly. On one hand, he can heal as many health levels of bashing damage as his player gets successes on a (Stamina + Medicine) roll. Doing so costs one Divinity. Alternatively, he can downgrade a number of health levels equal to successes on the roll from lethal to bashing damage. Doing so costs one Willpower.

On the other hand, he can inflict as many health levels of bashing damage as his player gets successes on the (Stamina + Medicine) roll. Doing so also costs one Divinity. Alternatively, he can upgrade a number of health levels equal to successes on the roll from bashing to lethal damage. Doing so costs one Willpower.

The Avatar can use this Power on the same person only once per day. He can use it on as many different people in the same day as he can afford to spend the points.