Difference between revisions of "HEALING / INFECTION"
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== <span style="font-size:large">●●●</span> -- ''HEALING / INFECTION'' == | == <span style="font-size:large">●●●</span> -- ''HEALING / INFECTION'' == | ||
'''Dice Pool:''' Stamina + Medicine<br> | '''Dice Pool:''' Stamina + Medicine<br> | ||
− | '''Cost:''' 1 | + | '''Cost:''' 1 Divinity or 1 Willpower<br> |
'''Description:''' The Avatar can repair a patient’s injuries or inflict | '''Description:''' The Avatar can repair a patient’s injuries or inflict | ||
harm directly. On one hand, he can heal as many health | harm directly. On one hand, he can heal as many health |
Latest revision as of 23:43, 15 February 2020
●●● -- HEALING / INFECTION
Dice Pool: Stamina + Medicine
Cost: 1 Divinity or 1 Willpower
Description: The Avatar can repair a patient’s injuries or inflict
harm directly. On one hand, he can heal as many health
levels of bashing damage as his player gets successes
on a (Stamina + Medicine) roll. Doing so costs one
Divinity. Alternatively, he can downgrade a number of
health levels equal to successes on the roll from lethal to
bashing damage. Doing so costs one Willpower.
On the other hand, he can inflict as many health levels of bashing damage as his player gets successes on the (Stamina + Medicine) roll. Doing so also costs one Divinity. Alternatively, he can upgrade a number of health levels equal to successes on the roll from bashing to lethal damage. Doing so costs one Willpower.
The Avatar can use this Power on the same person only once per day. He can use it on as many different people in the same day as he can afford to spend the points.