Difference between revisions of "FIERY BOLT"

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(Created page with ";FIRE == <span style="font-size:large">●●</span> -- ''HEAVENLY FIRE'' == '''Cost:''' Imbue 1 Divinity<br> '''Duration:''' One scene<br> '''Subject:''' Self<br> '''Rang...")
 
 
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;[[FIRE]]
 
;[[FIRE]]
== <span style="font-size:large">●●</span> -- ''HEAVENLY FIRE'' ==
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== <span style="font-size:large">●●●</span> -- ''FIERY BOLT'' ==
'''Cost:''' Imbue 1 Divinity<br>
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'''Roll:''' Wits + Crafts<br>
'''Duration:''' One scene<br>
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'''Subject:''' Self<br>
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'''Cost:''' Expend 1 Divinity<br>
'''Range:''' Medium<br>
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'''Action:''' Reflexive<br>
 
 
'''Description:''' You gain the ability to attack enemies with fire. Each
 
'''Description:''' You gain the ability to attack enemies with fire. Each
 
Avatar can choose a unique manifestation of Fire for
 
Avatar can choose a unique manifestation of Fire for
their attack: throwing firebolts, heat ray vision, or triggering spontaneous combustion with an incantation or
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their attack: throwing fire-bolts, heat ray vision, or triggering spontaneous combustion with an incantation or
 
a finger snap. You can make these attacks as Simple
 
a finger snap. You can make these attacks as Simple
actions for the scene, rolled with Athletics + Dexterity.
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actions for the scene, rolled with Athletics + Dexterity. The damage is aggravated, as a missile it does a fixed amount of damage, but greater successes in aiming produce better results with respect to targets and accuracy.
They have the Aggravated, Ranged, and Pushing
 
tags.
 
 
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Latest revision as of 22:07, 5 December 2019

FIRE

●●● -- FIERY BOLT

Roll: Wits + Crafts

Cost: Expend 1 Divinity

Description: You gain the ability to attack enemies with fire. Each Avatar can choose a unique manifestation of Fire for their attack: throwing fire-bolts, heat ray vision, or triggering spontaneous combustion with an incantation or a finger snap. You can make these attacks as Simple actions for the scene, rolled with Athletics + Dexterity. The damage is aggravated, as a missile it does a fixed amount of damage, but greater successes in aiming produce better results with respect to targets and accuracy.