Difference between revisions of "Phantom Speaker"

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;[[Melpominee]]
 
;[[Melpominee]]
'''Description:''' The Daughter can project her voice to any indi-
+
'''Description:''' The Daughter can project her voice to any individual she has personally met. Distance is no object,
vidual she has personally met. Distance is no object,
 
 
but it must be night wherever the target presently is.
 
but it must be night wherever the target presently is.
 
The vampire can sing, talk, or otherwise project her
 
The vampire can sing, talk, or otherwise project her
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Charisma + Intimidation roll.
 
Charisma + Intimidation roll.
  
'''System:''' The player rolls Wits + Performance (difficulty 7) and spends a blood point. Each success al-
+
'''System:''' The player rolls Wits + Performance (difficulty 7) and spends a blood point. Each success allows one turn of speech; three or more successes allow
lows one turn of speech; three or more successes allow
 
 
speech for an entire scene.
 
speech for an entire scene.
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Latest revision as of 20:41, 22 November 2019

Melpominee

Description: The Daughter can project her voice to any individual she has personally met. Distance is no object, but it must be night wherever the target presently is. The vampire can sing, talk, or otherwise project her voice in any way she sees fit (including other uses of Melpominee), but she cannot hear what she is saying, and therefore suffers a +1 difficulty to any rolls accompanying her utterance. For instance, the vampire could project her voice to an enemy in an attempt to intimidate him, but would suffer a +1 to the difficulty of the Charisma + Intimidation roll.

System: The player rolls Wits + Performance (difficulty 7) and spends a blood point. Each success allows one turn of speech; three or more successes allow speech for an entire scene.