Difference between revisions of "Phantom Speaker"

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; '''[[Melpominee]]'''
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;[[Melpominee]]
<span style="color:#800000;">'''Description:''' With this power, the vampire may project her voice to any one individual with whom she has more than passing familiarity. The only distance limitation is that it must be night wherever the intended listener is. The vampire can talk, sing or make whatever other noises she wants. The sounds are inaudible to anyone but the intended subject, unless an eavesdropper has Auspex 3 or higher (and has reason to be listening for such). The Kindred cannot hear the sounds–or the subject's responses–unless she is within earshot. The use of Phantom Speaker has been responsible for several cases of "paranoid schizophrenia."
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'''Description:''' The Daughter can project her voice to any individual she has personally met. Distance is no object,
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but it must be night wherever the target presently is.
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The vampire can sing, talk, or otherwise project her
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voice in any way she sees fit (including other uses of
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Melpominee), but she cannot hear what she is saying,
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and therefore suffers a +1 difficulty to any rolls accompanying her utterance. For instance, the vampire could
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project her voice to an enemy in an attempt to intimidate him, but would suffer a +1 to the difficulty of the
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Charisma + Intimidation roll.
  
<span style="color:#800000;">'''System:''' The player rolls Wits + Performance (difficulty 7) and spends a Blood Point. Each success allows one turn of speech, three or more successes allow speech for an entire scene.
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'''System:''' The player rolls Wits + Performance (difficulty 7) and spends a blood point. Each success allows one turn of speech; three or more successes allow
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speech for an entire scene.
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Latest revision as of 20:41, 22 November 2019

Melpominee

Description: The Daughter can project her voice to any individual she has personally met. Distance is no object, but it must be night wherever the target presently is. The vampire can sing, talk, or otherwise project her voice in any way she sees fit (including other uses of Melpominee), but she cannot hear what she is saying, and therefore suffers a +1 difficulty to any rolls accompanying her utterance. For instance, the vampire could project her voice to an enemy in an attempt to intimidate him, but would suffer a +1 to the difficulty of the Charisma + Intimidation roll.

System: The player rolls Wits + Performance (difficulty 7) and spends a blood point. Each success allows one turn of speech; three or more successes allow speech for an entire scene.