Difference between revisions of "Well Read"
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+ | The ''Avatar'' is widely read and has a ridiculously well-rounded education.<br> | ||
+ | She might not be a master of any single subject, but she knows a little bit about<br> | ||
+ | a wide range of disparate, esoteric subjects. (She could explain the intricacies of<br> | ||
+ | the Teapot Dome Scandal in terms of the interpersonal dynamics of the Justice League,<br> | ||
+ | then explain why typing “while one fork” into a UNIX system is a bad idea, before wrapping<br> | ||
+ | up with an explanation of how a Venus’s-flytrap works.) | ||
− | + | Normally, the burden of portraying this Knack falls to the player, so it behooves her to<br> | |
+ | keep an ear to the ground for obscure trivia she can work into her character’s dialogue during<br> | ||
+ | the game. The Storyteller shares a bit of that burden as well, though. During a scene in which<br> | ||
+ | the characters seem to be stumped or hopelessly out of options, the Storyteller should “remind”<br> | ||
+ | the player of some pertinent bit of obscure trivia her character knows that bears a direct, helpful>br> | ||
+ | relevance to the problem at hand. It behooves the Storyteller, then, to make a list of a handful of<br> | ||
+ | such helpful hints when he’s designing his story. Just in case.<br> | ||
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Revision as of 15:59, 11 November 2019
The Avatar is widely read and has a ridiculously well-rounded education.
She might not be a master of any single subject, but she knows a little bit about
a wide range of disparate, esoteric subjects. (She could explain the intricacies of
the Teapot Dome Scandal in terms of the interpersonal dynamics of the Justice League,
then explain why typing “while one fork” into a UNIX system is a bad idea, before wrapping
up with an explanation of how a Venus’s-flytrap works.)
Normally, the burden of portraying this Knack falls to the player, so it behooves her to
keep an ear to the ground for obscure trivia she can work into her character’s dialogue during
the game. The Storyteller shares a bit of that burden as well, though. During a scene in which
the characters seem to be stumped or hopelessly out of options, the Storyteller should “remind”
the player of some pertinent bit of obscure trivia her character knows that bears a direct, helpful>br>
relevance to the problem at hand. It behooves the Storyteller, then, to make a list of a handful of
such helpful hints when he’s designing his story. Just in case.