Difference between revisions of "Mercuries Anklets"

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'''Description: '''The sorcerer creates a set of anklets that allow him to get an extra action every round that there are charges.  The item holds  up to 3 charges.  
 
'''Description: '''The sorcerer creates a set of anklets that allow him to get an extra action every round that there are charges.  The item holds  up to 3 charges.  
  
'''System: '''The Anklets require Intelligence + Alchemy Difficulty 8, requiring accumulated successes of 5 or more to create.  A botch ruins the Anklets.  In order to recharge them the sorcerer needs the same roll, difficulty 6, with two successes per charge, up to a maximum of three charges per pair. Multiple Anklets cannot be worn at the same time.
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'''System: '''The Anklets require '''Intelligence + Alchemy: Difficulty''' 8, requiring accumulated successes of 5 or more to create.  A botch ruins the Anklets.  In order to recharge them the sorcerer needs the same roll, '''Difficulty''' 6, with two successes per charge, up to a maximum of three charges per pair. Multiple Anklets cannot be worn at the same time.

Latest revision as of 14:59, 2 November 2019

Alchemy (Hedge Magic)

Description: The sorcerer creates a set of anklets that allow him to get an extra action every round that there are charges. The item holds up to 3 charges.

System: The Anklets require Intelligence + Alchemy: Difficulty 8, requiring accumulated successes of 5 or more to create. A botch ruins the Anklets. In order to recharge them the sorcerer needs the same roll, Difficulty 6, with two successes per charge, up to a maximum of three charges per pair. Multiple Anklets cannot be worn at the same time.