Difference between revisions of "The Missing Voice"

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;[[Melpominee]]
 
;[[Melpominee]]
'''Description:''' A vampire with this power may "throw" her voice anywhere within her line of sight, even carrying on two conversations simultaneously (one with her Missing Voice and one with her actual, physical voice). Treacherous Daughters of Cacophony impersonate other individuals' voices in order to mislead listeners, and less devious members of the bloodline can use their two voices simultaneously to perform hauntingly beautiful "duets" or eerie one-actress plays.
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'''Description:''' The character can “throw” her voice anywhere with-
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in her line of sight. This enables the Daughter to carry
'''System:''' This power functions automatically as long as the character wills it. However, using The Missing Voice while performing any action other than speech or singing incurs a penalty of two dice on that action due to the disruption of the character's concentration.
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on surreptitious conversations, sing duets with herself,
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or cause any number of distractions. This power can
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also be combined with other Melpominee powers to
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disguise their source (and some Daughters use it to
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conceal the fact that Melpominee powers do not func-
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tion through recorded media).
 +
 
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'''System:''' This power functions automatically as long
 +
as the character wills it. However, using The Missing
 +
Voice while performing any action other than speech
 +
or singing incurs a penalty of two dice on that action
 +
due to the disruption of the character’s concentration.

Revision as of 10:09, 2 November 2019

Melpominee

Description: The character can “throw” her voice anywhere with- in her line of sight. This enables the Daughter to carry on surreptitious conversations, sing duets with herself, or cause any number of distractions. This power can also be combined with other Melpominee powers to disguise their source (and some Daughters use it to conceal the fact that Melpominee powers do not func- tion through recorded media).

System: This power functions automatically as long as the character wills it. However, using The Missing Voice while performing any action other than speech or singing incurs a penalty of two dice on that action due to the disruption of the character’s concentration.