Destructive Might: Difference between revisions

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;[[MIGHT]]
;[[MIGHT]]
The Avatar is especially good at breaking inanimate
objects. When he spends a point of ''Divinity'' and applies
his full might to breaking something—whether he’s
punching it, kicking it or throwing his shoulder against
it—the item’s Hardness is halved against the attack. This
bonus applies only when the character attempts to break
an inanimate object that is either freestanding or under
his control. If someone else has control of the object in
question, the Avatar must take it from him first.
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Latest revision as of 17:39, 15 October 2019

MIGHT

The Avatar is especially good at breaking inanimate objects. When he spends a point of Divinity and applies his full might to breaking something—whether he’s punching it, kicking it or throwing his shoulder against it—the item’s Hardness is halved against the attack. This bonus applies only when the character attempts to break an inanimate object that is either freestanding or under his control. If someone else has control of the object in question, the Avatar must take it from him first.