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;[[JOURNEYS]]
;[[JOURNEYS]]
== <span style="font-size:large">●●●●●</span> -- ''TERRA INCOGNITA'' ==
== <span style="font-size:large">●●●●●</span> -- ''TERRA INCOGNITA'' ==
'''Dice Pool:''' <br>
'''Dice Pool:''' Perception + Awareness<br>
'''Cost:''' <br>
'''Cost:''' None<br>
'''Description:'''  
'''Description:''' With a traveler’s sixth sense, the Avatar can
mystically feel her way to the nearest ''terra incognita,''
''Touchstone'' or other strange place to her location. If she’s
standing in the ruins of the Minoan palace at Knossus, she
can feel the way to the entrance to the True Labyrinth. If
she’s on an icebreaker headed toward Antarctica, she can feel
the path to the gates of Atlantis. If her journey is carrying
her toward the threshold of any of the many mythic realms
connected to the World and the character puts her mind to
finding that threshold, she can find it with this Power. (Any
mythic realm is fair game, as are any such realms the Storyteller might create.)
 
When the character arrives, she gets a sense of what
she has to do to enter (if some special requirement must
be met). If she has to make a sacrifice to some hidden
guardian, she understands that a sacrifice must be made.
 
If she has to answer some riddle to gain admittance,
she gets a sense to that effect. This Power won’t tell her
the specifics required for entry—it won’t give her the
riddle’s answer, for instance—but it will give her enough
information to put her search on the right track.
 
In addition, this Power will help a character find the
center of a Touchstone when she’s in its vicinity. It can
also point the way to the entrance to any mythic realm
she’s already visited, regardless of where she is in relation
to it. If she’s never been to the mythic realm in question
but she’s actively searching for it, this Power specifically
directs her once he gets within one mile of the entrance
per dot of ''Divinity'' she has.
 
If the character is in the vicinity of and looking for
some gateway to the Overworld or the Underworld,
this Power can also help in locating such a place.
Unfortunately, every gateway to the Overworld is
impermeably blocked off to mortals, to most titanspawn,
and to Avatars who are not themselves Gods. As for
the Underworld, most such gateways are also blocked,
though not by doors or barred gates. What blocks
off those Passages is rubble thrown up as if by great
explosions or tectonic upheavals. This debris was strewn
about by the Titans’ escape from their ancient prisons,
and most of it is thick with confused titanspawn and
lost ghosts who don’t realize how much time has
passed since they died. Yet not every Passage into the
Underworld is blocked off, so if a Avatar’s Band dares
the dangers that lie beyond the World, great adventures
and unimaginable rewards await.
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Latest revision as of 22:33, 4 October 2019

JOURNEYS

●●●●● -- TERRA INCOGNITA

Dice Pool: Perception + Awareness
Cost: None
Description: With a traveler’s sixth sense, the Avatar can mystically feel her way to the nearest terra incognita, Touchstone or other strange place to her location. If she’s standing in the ruins of the Minoan palace at Knossus, she can feel the way to the entrance to the True Labyrinth. If she’s on an icebreaker headed toward Antarctica, she can feel the path to the gates of Atlantis. If her journey is carrying her toward the threshold of any of the many mythic realms connected to the World and the character puts her mind to finding that threshold, she can find it with this Power. (Any mythic realm is fair game, as are any such realms the Storyteller might create.)

When the character arrives, she gets a sense of what she has to do to enter (if some special requirement must be met). If she has to make a sacrifice to some hidden guardian, she understands that a sacrifice must be made.

If she has to answer some riddle to gain admittance, she gets a sense to that effect. This Power won’t tell her the specifics required for entry—it won’t give her the riddle’s answer, for instance—but it will give her enough information to put her search on the right track.

In addition, this Power will help a character find the center of a Touchstone when she’s in its vicinity. It can also point the way to the entrance to any mythic realm she’s already visited, regardless of where she is in relation to it. If she’s never been to the mythic realm in question but she’s actively searching for it, this Power specifically directs her once he gets within one mile of the entrance per dot of Divinity she has.

If the character is in the vicinity of and looking for some gateway to the Overworld or the Underworld, this Power can also help in locating such a place. Unfortunately, every gateway to the Overworld is impermeably blocked off to mortals, to most titanspawn, and to Avatars who are not themselves Gods. As for the Underworld, most such gateways are also blocked, though not by doors or barred gates. What blocks off those Passages is rubble thrown up as if by great explosions or tectonic upheavals. This debris was strewn about by the Titans’ escape from their ancient prisons, and most of it is thick with confused titanspawn and lost ghosts who don’t realize how much time has passed since they died. Yet not every Passage into the Underworld is blocked off, so if a Avatar’s Band dares the dangers that lie beyond the World, great adventures and unimaginable rewards await.