Difference between revisions of "Oblivion Sink"

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(Created page with ";Dr.Tremen Hall's Statistics While Tremen had to research the Vector of Oblivion in order to make it work, Tremen actually was looking for the opposite effect which l...")
 
 
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;[[Dr.Tremen Hall's Statistics]]
 
;[[Dr.Tremen Hall's Statistics]]
  
While Tremen had to research the [[Vector of Oblivion]] in order to make it work, Tremen actually was looking for the opposite effect which led him to the Oblivion Sink.  The Sink can be any item created to hold fluids, a bowl, an urn, a pitcher, etc.  The Sink should be made of clay, wet and mixed with grave dirt and ashes from someone who died a death not due to illness (accidents, violence, or suicide).  The bottom of the Sink should have at least an ounce of silver molded into it.  The clay is carved with the icons of Gods of Good death, healing, and symbols of law and order.  Like priming the pump, the caster infuses a small amount of necromantic energy into the Sink, which will begin to collect nihilistic energy into itself.  The item will over time collect nihilistic energy (forming a black sludge at the bottom).
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While Tremen had to research the [[Vector of Oblivion]] in order to make it work, Tremen actually was looking for the opposite effect which led him to the Oblivion Sink.  The Sink is a magnetically charged container surrounded by copper coils and an emitter operating on the opposite wave pattern of the Vector of Oblivion.  Like priming the pump, the caster infuses a small amount of necromantic energy into the Sink, which will begin to collect nihilistic energy into itself.  The item will over time collect nihilistic energy (forming a black sludge at the bottom).
  
'''System: '''The caster rolls '''Intelligence + Rituals'''.  Each success increases the amount of necromantic energy collected each week in the sink.  The caster can then drink the fluid and use the energy like blood for all things except rising each day.  Mortals in the immediate area of the sink will find that their health is improved (healing sickness and wounds at a higher rate of speed)  Vampires and ghouls will get no other benefit from Sink.  Being covered by silk will impede the collection of necromantic energy for 5 days minus one for each success of the caster.
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'''System: '''The caster rolls '''Intelligence + Rituals'''.  Each success increases the amount of necromantic energy collected each week in the sink.  The caster can then drink the fluid and use the energy like blood for all things except rising each day.  Mortals in the immediate area of the sink will find that their health is improved (healing sickness and wounds at a higher rate of speed)  Vampires and ghouls will get no other benefit from Sink.  The Sink operates one day for each success of the caster.  Use of the Sink raises the Shroud by 1 for each day in operation within a 50' radius.
  
     ***Awaiting Storyteller approval***
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     ***APPROVED*** -- "The Magister 12:27, 22 September 2019 (MDT)"

Latest revision as of 11:27, 22 September 2019

Dr.Tremen Hall's Statistics

While Tremen had to research the Vector of Oblivion in order to make it work, Tremen actually was looking for the opposite effect which led him to the Oblivion Sink. The Sink is a magnetically charged container surrounded by copper coils and an emitter operating on the opposite wave pattern of the Vector of Oblivion. Like priming the pump, the caster infuses a small amount of necromantic energy into the Sink, which will begin to collect nihilistic energy into itself. The item will over time collect nihilistic energy (forming a black sludge at the bottom).

System: The caster rolls Intelligence + Rituals. Each success increases the amount of necromantic energy collected each week in the sink. The caster can then drink the fluid and use the energy like blood for all things except rising each day. Mortals in the immediate area of the sink will find that their health is improved (healing sickness and wounds at a higher rate of speed) Vampires and ghouls will get no other benefit from Sink. The Sink operates one day for each success of the caster. Use of the Sink raises the Shroud by 1 for each day in operation within a 50' radius.


    ***APPROVED*** -- "The Magister 12:27, 22 September 2019 (MDT)"