Difference between revisions of "Fatalism"
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=== <span style="color:#696969;"> Basic Abilities === | === <span style="color:#696969;"> Basic Abilities === | ||
<span style="font-size:large">○○○○○</span> '''Kismet''': An Oracle can perceive the importance of a person, event, or thing in Fate’s plans. | <span style="font-size:large">○○○○○</span> '''Kismet''': An Oracle can perceive the importance of a person, event, or thing in Fate’s plans. | ||
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=== <span style="color:#696969;"> Standard Powers === | === <span style="color:#696969;"> Standard Powers === |
Revision as of 15:45, 1 September 2019
Name: Fatalism
Guild: Oracles
Status: Allowed
Marking(s): (1e/2e) Symbols of fate on foreheads and arms / (20th) Markings representing preferred divination method on body
Contents
Introduction
Fatalism is one of the primary thirteen Arcanoi from Wraith: The Oblivion. Those with the gift of Fatalism are able to see into another’s past or future, and read a wraith's ultimate Fate.
Fatalism is one of the stranger Arcanos in existence. While it is tolerated, probably due in strong part to the Lady of Fate, it is also looked upon with some suspicion. Those who do not possess the power of the Oracles believe them to be master manipulators, while those who do believe are sometimes just as suspicious of their motives.
Much like those who use Castigate, applying Fatalism requires some degree of ceremony around it. Tarot cards, runes, astrology, or other props or methods are used to help focus Fatalism’s abilities and make it easier for the Oracle to see what they need to see. Fatalism will work without these things, but unless the Oracle is unusually powerful, the visions will be unfocused and almost impossible to interpret.
The Oracles are far more used to dealing with the future than the past. Although they use the weavings of Fate to see it, rather than tapping directly into a Wraith’s mind as in Mnemosynis, few would rather mess in the pasts of questionable wraiths. More frequently, Oracles are called by the powerful to divine turns of events and the fortunes of those involved. Oracles will dispense as much information as they feel comfortable with; no one knows more than them that pulling too much on the strands of Fate may cause things to unravel that were not meant to. Indeed, many Oracles come to believe strongly in their abilities, and anything that shows them otherwise may meet with strong opposition from them.
While bad uses of Fatalism tend to show incorrect visions or none at all, others show things so horrible that an Oracle will be shaken and refuse to divine again for a time.
Basic Abilities
○○○○○ Kismet: An Oracle can perceive the importance of a person, event, or thing in Fate’s plans.
Standard Powers
{First / Second Edition}
●○○○○ Fatal Vision: An Oracle can read the deathmarks on wraiths and mortals.
●●○○○ Foreshadow: An Oracle can detect impending danger.
●●●○○ Interpretation: An Oracle can read into a person’s past or future.
●●●●○ Guesswork: An Oracle can foretell the consequences of someone’s immediate actions.
●●●●● Luck: An Oracle can make a minor adjustment to Fate’s plan.
Alternate Powers
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Other Books
Sources