Difference between revisions of "Pyrotechnics"
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
;[[Hellfire (Hedge Magic)]] | ;[[Hellfire (Hedge Magic)]] | ||
− | '''Description:''' | + | '''Description:''' The novice pyromancer spends a short amount of time meditating upon a candle or torch and passes one of his hands through the flame. Reciting an invocation of elemental fire, the magician feeds one of his hairs to the flames and then smothers the flame with his hand. This ritual invocation of fire grants rudimentary control over already existing sources of fire no larger than a torch or lamp. A side effect of this ritual is that the wizard is quite warm to the touch, feverish one might say, and finds cool or cold weather uncomfortable. |
− | ''' | + | '''Effect:''' Provided the sorcerer concentrates, he may cause any source of fire in size from candle to torch to burn brighter or hotter, snuff the flames, change their color or create other similar pyrotechnic effects including minor illusions. |
− | '''System:''' | + | '''System:''' The player spends one Willpower and rolls Manipulation + Occult at a difficulty of five (5). Each success allows the sorcerer to command the flames once per success over the course of a night. |
---- | ---- | ||
<br> | <br> | ||
<br> | <br> | ||
---- | ---- |
Latest revision as of 17:48, 15 August 2019
Description: The novice pyromancer spends a short amount of time meditating upon a candle or torch and passes one of his hands through the flame. Reciting an invocation of elemental fire, the magician feeds one of his hairs to the flames and then smothers the flame with his hand. This ritual invocation of fire grants rudimentary control over already existing sources of fire no larger than a torch or lamp. A side effect of this ritual is that the wizard is quite warm to the touch, feverish one might say, and finds cool or cold weather uncomfortable.
Effect: Provided the sorcerer concentrates, he may cause any source of fire in size from candle to torch to burn brighter or hotter, snuff the flames, change their color or create other similar pyrotechnic effects including minor illusions.
System: The player spends one Willpower and rolls Manipulation + Occult at a difficulty of five (5). Each success allows the sorcerer to command the flames once per success over the course of a night.