Difference between revisions of "Service for Souls"

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Latest revision as of 19:10, 3 January 2014

Koldunism Level 2

In casting this ritual, a koldun summons the attention of the nature spirits to his person, enticing them by offering a part of his own essence to them. These spirits are vital in their own right, and they have mystical powers that aren't easily defined; they are free to act as they will. If they do accept the koldun's essence, they are bound to perform the duties as part of a Koldunic Sorcery ritual would require. Otherwise, they may roam free to live their lives.

System The koldun's player spends a blood point and makes his roll in order to awaken the spirits from their natural settings and attract their attention. Then the caster enacts this ritual, spending at least one more blood point. For every blood point he spends, he may bind one nature spirit of the land into servitude. Although they do occupy space in his body (and thus count toward maximum blood pool), these blood points remain "inert" within the koldun's body and unavailable to him. He cannot use them to fuel Disciplines, heal wounds, et cetera for as long as he intends to keep the nature spirits bound to him.

The leleks summoned by the sorcerer may take any number of actions, but they may not typically affect physical objects other than those they inhabit. Even these are singular. The spirit of a tree may affect only that one tree, as opposed to all trees. Most often, these spirits are used as spies, emissaries or witnesses to some pact between the koldun and a greater spirit. They remain bound to the koldun for as long as their original agreement or until the Fiend chooses to relieve the leleks of duty, whichever comes first. At such a time, a lelek will disperse into the night air, absolving the koldun of the promised vitae.