Avatar: Movement: Difference between revisions
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'''Introduction:''' Movement is a reflexive action that may be | |||
performed on every turn. This reflects that participants | |||
in battles are constantly moving, trying to get an | |||
advantage. The character moves up to a number | |||
of yards equal to her Dexterity on any turn in which | |||
she takes a movement related action. A character may not dash while take a normal movement action in the same turn, its one or the other. A character | |||
knocked prone cannot move until she | |||
uses a automatic action to stand. |
Revision as of 14:06, 20 July 2019
Introduction: Movement is a reflexive action that may be performed on every turn. This reflects that participants in battles are constantly moving, trying to get an advantage. The character moves up to a number of yards equal to her Dexterity on any turn in which she takes a movement related action. A character may not dash while take a normal movement action in the same turn, its one or the other. A character knocked prone cannot move until she uses a automatic action to stand.