Difference between revisions of "Qlippothic Correspondence"
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+ | == Introduction == | ||
+ | Unlike in the traditional paradigm, Nephandi does not see everything as a part of an indivisible unity. Everything can be taken apart, even the Correspondence Point. This makes qlippothic Correspondence dangerous, both for its users and its victims. | ||
+ | |||
+ | :(1) Detect Warping. The Mage can notice errors and illusions of space or perspective. These weak points of space exist everywhere, and connect all places through secret links beneath reality. | ||
+ | :(2) Watch through the cracks of reality. The mage can look through the weak points of space into other places. | ||
+ | :(3) Move through the cracks. The mage has the power to slip through the weak points and emerge elsewhere. However, he has to be very careful to hold himself together, so that the different parts of him would not break apart. He can also send out his mind through the cracks, to find something anywhere in the world... or beneath. | ||
+ | :(4) At higher levels the mage can move other objects through space, as a whole or take them apart. He can also create new cracks, and patch them together (this creates creases and strange overlaps in space). | ||
+ | :(5) The Mage is now able to take apart and rearrange space itself, even changing the number of dimensions. Such rearrangements tend to be rather unstable and very destructive for anything caught in them. |
Revision as of 20:06, 12 March 2019
Introduction
Unlike in the traditional paradigm, Nephandi does not see everything as a part of an indivisible unity. Everything can be taken apart, even the Correspondence Point. This makes qlippothic Correspondence dangerous, both for its users and its victims.
- (1) Detect Warping. The Mage can notice errors and illusions of space or perspective. These weak points of space exist everywhere, and connect all places through secret links beneath reality.
- (2) Watch through the cracks of reality. The mage can look through the weak points of space into other places.
- (3) Move through the cracks. The mage has the power to slip through the weak points and emerge elsewhere. However, he has to be very careful to hold himself together, so that the different parts of him would not break apart. He can also send out his mind through the cracks, to find something anywhere in the world... or beneath.
- (4) At higher levels the mage can move other objects through space, as a whole or take them apart. He can also create new cracks, and patch them together (this creates creases and strange overlaps in space).
- (5) The Mage is now able to take apart and rearrange space itself, even changing the number of dimensions. Such rearrangements tend to be rather unstable and very destructive for anything caught in them.