Difference between revisions of "The Maya Realms"

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* -- '''[[Ivory Tower]]''' -- The ivory tower may or may not be a true dream-realm, more of a dream structure that appears at times of intellectual need; it is often invoked and populated by academia and intellectuals in search of privacy and isolation. The tower's appearance is mutable and each individual sees it a different way. It may be small or large and has the unique ability to appear in other dream-realms regardless of the desires of the rulers of those realms. It can be unconsciously summoned by those who seek intellectual solitude or consciously summoned by those who have visited it before. While it can be summoned in any dream-realm, it possesses no known exit and escape from it invariably leads to awakening in the mundane world. The interior of the tower  is formed entirely of pale stone, bone, wood or in the modern era plastic. The interior is has countless levels, each with its own unique architecture and denizens. The denizens of the ivory tower usually seek isolation, though conversation and commerce to occur fairly regularly; those who engage in any form of physical violence find themselves immediately exiled to the nightmare-lands and find reaching the ivory tower much harder then next time they seek it.  
 
* -- '''[[Ivory Tower]]''' -- The ivory tower may or may not be a true dream-realm, more of a dream structure that appears at times of intellectual need; it is often invoked and populated by academia and intellectuals in search of privacy and isolation. The tower's appearance is mutable and each individual sees it a different way. It may be small or large and has the unique ability to appear in other dream-realms regardless of the desires of the rulers of those realms. It can be unconsciously summoned by those who seek intellectual solitude or consciously summoned by those who have visited it before. While it can be summoned in any dream-realm, it possesses no known exit and escape from it invariably leads to awakening in the mundane world. The interior of the tower  is formed entirely of pale stone, bone, wood or in the modern era plastic. The interior is has countless levels, each with its own unique architecture and denizens. The denizens of the ivory tower usually seek isolation, though conversation and commerce to occur fairly regularly; those who engage in any form of physical violence find themselves immediately exiled to the nightmare-lands and find reaching the ivory tower much harder then next time they seek it.  
  
* -- '''[[The Burning Lands]]''' --  
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* -- '''[[The Burning Lands]]''' -- A place for the dreams of war.
  
* -- '''[[The Neverland Archipelago]]''' --  
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* -- '''[[The Neverland Archipelago]]''' -- Where do children's dreams go when they grow up?
  
* -- '''[[The Nightmare Lands]]''' --  
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* -- '''[[The Nightmare Lands]]''' -- This is the land where nightmares gather.
  
* -- '''[[The Sea of Dreams]]''' -- The Sea of Dreams is known by many names in countless languages; it is the fluid medium in which the multitude of dream realms manifest themselves. While individual dream realms come and go with the subconscious whims of humanity's aggregate desires, the sea remains static, though it has been variously perceived as an: ocean, a desert, or a vast forest.
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* -- '''[[The Sea of Dreams]]'''
  
 
* -- '''[[Wonderland]]'''
 
* -- '''[[Wonderland]]'''

Revision as of 20:34, 18 December 2018

Main Page
  • -- Arcadia -- Fabled Realm of the Mythical Fae Lords
  • -- Arda -- Tolkien's Middle Earth.
  • -- Deniz Şehir (DE-niz Shah-here) -- The Middle-Eastern World of Dreams. If translated literally, it means the maritime city.
  • -- Waterdeep -- One of the largest and most detailed settings in the Dungeons & Dragons genre (trademarked).
  • -- Isola di Ombre (E-sol-aa D Ohm-brey) -- If translated into English, it literally means the Island of Shadows. The Island of Shadows is an isolated pocket realm set in the vast expanse of the Sea of Dreams.
  • -- Isle of Zamhareer -- One such isle lies near the center of the Hyperborean Sea. The Isle of Zamhareer is know to those sailors who work the Hyborean Sea, as Cold Hell.
  • -- Ivory Tower -- The ivory tower may or may not be a true dream-realm, more of a dream structure that appears at times of intellectual need; it is often invoked and populated by academia and intellectuals in search of privacy and isolation. The tower's appearance is mutable and each individual sees it a different way. It may be small or large and has the unique ability to appear in other dream-realms regardless of the desires of the rulers of those realms. It can be unconsciously summoned by those who seek intellectual solitude or consciously summoned by those who have visited it before. While it can be summoned in any dream-realm, it possesses no known exit and escape from it invariably leads to awakening in the mundane world. The interior of the tower is formed entirely of pale stone, bone, wood or in the modern era plastic. The interior is has countless levels, each with its own unique architecture and denizens. The denizens of the ivory tower usually seek isolation, though conversation and commerce to occur fairly regularly; those who engage in any form of physical violence find themselves immediately exiled to the nightmare-lands and find reaching the ivory tower much harder then next time they seek it.