Difference between revisions of "Aspect of the God"
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Latest revision as of 20:04, 3 January 2014
To the Followers of Set, the Discipline of Serpentis is their way of coming closer to Set. With the lower levels, only relatively minor changes are possible, but once a Setite has reached this level of enlightenment, she is able to take on one of the many aspects of Set. While it is not a necessity, most Setites ritually purify themselves before enacting Aspect of the God, using scented oils mixed with beer (Set's holy drink).
System: Upon purchasing this power, the player chooses one of the aspects below as favored. Activating the favored aspect requires only the expenditure of a blood point. To activate any other aspect requires the expenditure of a Willpower point as well. If this power is acquired again, a new favored aspect may be added. Aspect of the God lasts for one scene and only one aspect can be activated at any one time. the character’s hair becomes red, a sign of Set's favor, in all of the aspects but one.
- Set the King
Before the joining of the two kingdoms of Egypt, Set was the king-god of Upper Egypt. when assuming this aspect, the vampire seems more imposing, regal and intimidating, and her voice takes on an aspect of command. She automatically gains three dice to all Intimidation and leadership dice pools, as well as dice pools regarding command or dignity.
- Set the Warrior:
Set was a warrior-god, and the Egyptians believed he fought the serpent Apep when it tried to swallow the sun-god Ra on his journey through the underworld. When assuming this aspect, the vampire grows some 6 inches in height and becomes more muscular. She not only gains one die to all physical Attributes, she also receives an additional soak die and two additional Hurt health levels. This power alone does not confer the ability to soak aggravated damage (but a Setite intent on entering battle may activate Serpentis 3, Skin of the Adder, in addition to Aspect of the God.
- Master of Storms:
In his destructive aspect, one of Set's domains is storms. When assuming this aspect, the character may mystically enhance ranged weapons with her blood. All that is required is that the character touches the weapon or projectile and spends a blood point. The weapon or projectile must be launched no later than the next round. A focused blast of wind helps guide the attack, adding two dice to the attack pool and two automatic damage successes, as well as increasing the range of the missile by 50%.
- Lord of all Outside Egypt:
Set's last incarnation was that of ruler of everything outside Egypt. When assuming this aspect, the character and her clothing change so that she resembles perfectly a member of whatever society she is currently in. The quality of her clothing does not change, however. for example, should a Setite find herself in England wearing Egyptian peasant clothing, assuming this aspect makes her look like a typical English person wearing English peasant clothing. the character may choose whether to retain her normal Appearance rating or have Appearance 2. She instinctually speaks the native language of the area and knows about customs and social mores. This power does not work in Egypt and, curiously, does not fool an Egyptian native. this is the only power that does not necessarily confer red hair.
- Ruler of the Desert
Set was a desert god, ruling over the poisonous snakes and scorpions found there. When assuming this aspect, the character becomes thin and loses all pallor, looking instead weathered and sunburned; he also assumes a normal human body temperature. In addition to the help this offers when it comes to masquerading as a human, the Setite also becomes immune to any and all poisons, natural and supernatural (including any effects of Quietus Discipline up to level 6).