Difference between revisions of "Feeling the Mothers Thorn"

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(Created page with ";The Path of Nahema '''Description: '''This ritual creates sympathy between the Thorn in the casters body and that of the person the caster is testing. A movement of the ...")
 
 
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'''Description: '''This ritual creates sympathy between the Thorn in the casters body and that of the person the caster is testing. A movement of the thorn means that they are both followers.  Both the caster and the "victim" feel the thorns react and move.
 
'''Description: '''This ritual creates sympathy between the Thorn in the casters body and that of the person the caster is testing. A movement of the thorn means that they are both followers.  Both the caster and the "victim" feel the thorns react and move.
  
'''System: '''The caster rolls '''Intelligence + Occult''' at standard difficulty.  Each success gained tells the caster one more thing about the Acolyte they are testing.  If the person tested isn't an Acolyte, then the caster feels and learns nothing.
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'''System: '''The caster rolls '''Intelligence + Occult''' at standard difficulty and spends a temporary '''willpower'''.  Each success gained tells the caster one more thing about the Acolyte they are testing.  If the person tested isn't an Acolyte, then the caster feels and learns nothing. This ritual has a limit of 20' radius.  A '''botch''' drives the thorn mad, and it travels randomly throughout the casters body for 1d10 rounds.

Latest revision as of 01:12, 25 October 2018

The Path of Nahema

Description: This ritual creates sympathy between the Thorn in the casters body and that of the person the caster is testing. A movement of the thorn means that they are both followers. Both the caster and the "victim" feel the thorns react and move.

System: The caster rolls Intelligence + Occult at standard difficulty and spends a temporary willpower. Each success gained tells the caster one more thing about the Acolyte they are testing. If the person tested isn't an Acolyte, then the caster feels and learns nothing. This ritual has a limit of 20' radius. A botch drives the thorn mad, and it travels randomly throughout the casters body for 1d10 rounds.