Difference between revisions of "Chalice of Memoirs"
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'''Description:''' This ritual allows the necromancer to temporarily borrow the memories of a dead person, in most cases this refers to the cadaver of a former mortal; but since vampires are the animate dead, they also are susceptible to this rite, though they are not likely to hold still for it. In the ancient occidental world, it was believed that the heart was the seat of memory and blood the medium of its transfer; using this paradigm the necromancer can extract memories from a corpse in the form of blood. Usually, this is accomplished by draining the dead blood from the external carotid artery with a syringe and then injecting it into a Kapala (skull cup), after the ritual is completed, the necromancer drinks the enchanted blood and experiences the chosen memories. Unfortunately, this ritual only borrows the memories for a short period of time, but it does allow the necromancer to learn things no one living might know. If the necromancer is successful, he experiences the imbibed memories as a cascading series of scenes perceived in the first person; a very similar experience to those visions brought on by ‘Spirit’s Touch’ - Auspex level three.<br> | '''Description:''' This ritual allows the necromancer to temporarily borrow the memories of a dead person, in most cases this refers to the cadaver of a former mortal; but since vampires are the animate dead, they also are susceptible to this rite, though they are not likely to hold still for it. In the ancient occidental world, it was believed that the heart was the seat of memory and blood the medium of its transfer; using this paradigm the necromancer can extract memories from a corpse in the form of blood. Usually, this is accomplished by draining the dead blood from the external carotid artery with a syringe and then injecting it into a Kapala (skull cup), after the ritual is completed, the necromancer drinks the enchanted blood and experiences the chosen memories. Unfortunately, this ritual only borrows the memories for a short period of time, but it does allow the necromancer to learn things no one living might know. If the necromancer is successful, he experiences the imbibed memories as a cascading series of scenes perceived in the first person; a very similar experience to those visions brought on by ‘Spirit’s Touch’ - Auspex level three.<br> | ||
− | '''Origin:''' | + | '''Origin:''' ''Benesj the Black'' -- While the necromancer known as ''Benesj the Black'' produced the latest versions of Greco-Roman rituals, the pale rites underwent three separate evolution beginning with the Cappadocian style and proceeding through an Egyptian style and finally the Greco-Roman style. All such rituals are based on the principle of Authority rather than that of Taboo.<br> |
'''Ingredients:''' A pinch silver powder for purity, a pinch of salt for clarification and an inverted human cranium for a cup.<br> | '''Ingredients:''' A pinch silver powder for purity, a pinch of salt for clarification and an inverted human cranium for a cup.<br> |
Latest revision as of 21:36, 3 October 2018
Description: This ritual allows the necromancer to temporarily borrow the memories of a dead person, in most cases this refers to the cadaver of a former mortal; but since vampires are the animate dead, they also are susceptible to this rite, though they are not likely to hold still for it. In the ancient occidental world, it was believed that the heart was the seat of memory and blood the medium of its transfer; using this paradigm the necromancer can extract memories from a corpse in the form of blood. Usually, this is accomplished by draining the dead blood from the external carotid artery with a syringe and then injecting it into a Kapala (skull cup), after the ritual is completed, the necromancer drinks the enchanted blood and experiences the chosen memories. Unfortunately, this ritual only borrows the memories for a short period of time, but it does allow the necromancer to learn things no one living might know. If the necromancer is successful, he experiences the imbibed memories as a cascading series of scenes perceived in the first person; a very similar experience to those visions brought on by ‘Spirit’s Touch’ - Auspex level three.
Origin: Benesj the Black -- While the necromancer known as Benesj the Black produced the latest versions of Greco-Roman rituals, the pale rites underwent three separate evolution beginning with the Cappadocian style and proceeding through an Egyptian style and finally the Greco-Roman style. All such rituals are based on the principle of Authority rather than that of Taboo.
Ingredients: A pinch silver powder for purity, a pinch of salt for clarification and an inverted human cranium for a cup.
Casting: While commanding the deceased in Greek to give up the memory he wishes to relive; the caster plunges the syringe into the cadaver’s heart and drains off a dose of dead blood. Once he withdraws the syringe, he fills the kapala with dead blood, sprinkles the powdered salt and silver over the blood and then drinks it.
System: Intelligence + Rituals = difficulty five (5); greater successes equate to greater mnemonic clarity. This ritual takes ten (15) minutes to cast and lasts for one scene; while the necromancer is borrowing the memory, wraiths associated with the cadaver or vampires cannot utilize their own memories.
Successes
One = A fuzzy recollection of what the memoirs contained.
Two = A clear recollection of what the memoirs contained.
Three = A vivid recollection of what the memoirs contained.
Four = A detailed recollection of what the memoirs contained.
Five = An extremely detailed recollection of what the memoirs contained.
Reference: Mnemosyne’s Kapala – level one (1). Formerly: Mnemosyne's Cup of Secrets.