Difference between revisions of "Mind of the Wilds"
(Created page with "Discipline Techniques Animalism 2, Auspex 4 In ancient days, this power was used by Ravnos who aided nomadic caravans to find safe routes of travel and camp sites. A vampi...") |
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Latest revision as of 19:09, 3 January 2014
Animalism 2, Auspex 4
In ancient days, this power was used by Ravnos who aided nomadic caravans to find safe routes of travel and camp sites. A vampire with this pwoer spreads her awareness through the local wildlife to get a general sense of conditions nearby - the presence or absence of danger, safe places and humans. It's impossible to determine number or type of dangerous creatures; the vampire just gets an overall impression. For more specifics, the Ravnos must either summon an animal to ask or scout the area directly.
System: The player rolls Perception + Animal Ken (difficulty 8) while the vampire concentrates for a full turn. Each success grants more information over a larger area. One success might grant very general knowledge about an acre or less, while five successes could cover a mountain pass or a small forest and locate the most dangerous (and safest) areas therein. A botch results in false or misleading information. The Storyteller should be careful to avoid giving away too much information with Mind of the Wilds. It's intended to help a character scout an area, rather than serve in place of such reconnaissance.
Experience Cost 28