Difference between revisions of "Acrobatics"

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'''Description:''' You are a trained tumbler and acrobat, able to perform feats of agility far beyond the capabilities of an untrained character. For each success with this Skill, a character can ignore one Health Level of falling damage, so a character with two dots in Acrobatics can fall up to 10 feet without injury, and takes only one Health Level of damage from a 15-foot fall. This skill may be paired with Dexterity to roll for leaps and other acrobatic feats.  
 
'''Description:''' You are a trained tumbler and acrobat, able to perform feats of agility far beyond the capabilities of an untrained character. For each success with this Skill, a character can ignore one Health Level of falling damage, so a character with two dots in Acrobatics can fall up to 10 feet without injury, and takes only one Health Level of damage from a 15-foot fall. This skill may be paired with Dexterity to roll for leaps and other acrobatic feats.  
  
:* '''Novice:''' Grade school gym class  
+
: * '''Novice:''' Grade school gym class  
  
:** '''Practiced:''' High school jock  
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: ** '''Practiced:''' High school jock  
  
:*** '''Competent:''' College team  
+
: *** '''Competent:''' College team  
  
:**** '''Expert:''' State champion  
+
: **** '''Expert:''' State champion  
  
:***** '''Master:''' Olympic gold medalists  
+
: ***** '''Master:''' Olympic gold medalists  
  
 
'''Possessed by:''' Professional Athletes, Jocks, Martial Artists, Dancers  
 
'''Possessed by:''' Professional Athletes, Jocks, Martial Artists, Dancers  
  
 
'''Specialties:''' Sport, Martial Arts, Dance, Enhanced Jumping/Falling
 
'''Specialties:''' Sport, Martial Arts, Dance, Enhanced Jumping/Falling

Latest revision as of 07:47, 29 March 2018

Secondary Abilities

Description: You are a trained tumbler and acrobat, able to perform feats of agility far beyond the capabilities of an untrained character. For each success with this Skill, a character can ignore one Health Level of falling damage, so a character with two dots in Acrobatics can fall up to 10 feet without injury, and takes only one Health Level of damage from a 15-foot fall. This skill may be paired with Dexterity to roll for leaps and other acrobatic feats.

* Novice: Grade school gym class
** Practiced: High school jock
*** Competent: College team
**** Expert: State champion
***** Master: Olympic gold medalists

Possessed by: Professional Athletes, Jocks, Martial Artists, Dancers

Specialties: Sport, Martial Arts, Dance, Enhanced Jumping/Falling