Difference between revisions of "Armory of the Abyss"

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Latest revision as of 19:04, 3 January 2014

Discipline Techniques

Requisite Disciplines: Obtenebration 3 + Fortitude 3 and/or Potence 3

Description: Once of the few arts created by Abyss mystics (see p. 175) that has spread throughout the Magisters, Armory of the Abyss allows a vampire to fashion weapons and armor from shadows. Summoned items extrude from every orifice and pore, quickly hardening from darkened phantasm to black crystal even as they assume the desired form.

System: The player spends one blood point and rolls Manipulation + Crafts (difficulty 6). Characters without the appropriate Crafts Field of Expertise to make the weapon or armor with mundane skill (i.e., armory, blacksmithing, woodworking, etc.) may only roll their Manipulation. The item takes one full turn of concentration to form and solidify. If the vampire is disturbed during this period, his player reflexively rolls the same pool at difficulty 6. Any failure or botch abruptly ends the power and dissipates the half-formed shadow creation. A disturbance may include any violent physical contact, sudden loud noise or similar stimulus. At the end of the turn, the weapon or armor completely hardens. Weapons appear in their owner’s grasp, while armor forms around its creator. Weapons may take any form and cannot add more dice to their bearer’s Strength for purposes of delivering damage than their creator’s Obtenebration rating. Shadow armor adds the character’s Obtenebration rating in soak dice but provides no protection against sunlight or fire. Objects created with this power last until the end of the scene or an hour has passed, whichever is longer. Characters who learn the Fortitude-only variant can produce only armor, while those with exclusive Potence can fashion only weapons. Vampires with Fortitude 3, Potence 3 and Obtenebration 3 may learn a version that can provide attack and defence. Every use of this power requires a separate activation.

Experience Cost: 21