Levels of Quiet: Difference between revisions

From The World Is A Vampire
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 11: Line 11:
|-
|-
|2
|2
|Very familiar
|4 to 6
|Close possession or companion
|Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards.
|-
|-
|Three
|3
|Familiar
|7 to 10
|Possession or casual friend
|Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive.
|-
|-
|Four
|4
|Visited once
|11 to 15
|Casual acquaintance or object used once
|Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby.
|-
|-
|Five
|5
|Described location
|16 to 20
|Briefly touched or met object or person
|Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox.
|-
|-
|Six+
|6
|Anywhere on Earth
|21+
|No connection
|Mage goes Marauder and becomes a Storyteller character.
|-
|-
|}
|}

Latest revision as of 20:00, 7 June 2017

Mage Information
Level Paradox Discharged Delusions or Disassociation
1 1 to 3 Minor quirks or occasional delusions; mage begins to manifest odd behavior and minor disassociation from his baseline reality.
2 4 to 6 Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards.
3 7 to 10 Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive.
4 11 to 15 Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby.
5 16 to 20 Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox.
6 21+ Mage goes Marauder and becomes a Storyteller character.