Difference between revisions of "Levels of Quiet"
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{| border="2" cellspacing="1" cellpadding="3" | {| border="2" cellspacing="1" cellpadding="3" | ||
|- | |- | ||
− | !scope="col"| | + | !scope="col"| Level |
− | !scope="col"| | + | !scope="col"| Paradox Discharged |
+ | !scope="col"| Delusions or Disassociation | ||
|- | |- | ||
|1 | |1 | ||
− | | | + | |1 to 3 |
+ | |Minor quirks or occasional delusions; mage begins to manifest odd behavior and minor disassociation from his baseline reality. | ||
|- | |- | ||
|2 | |2 | ||
− | | | + | |4 to 6 |
+ | |Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards. | ||
|- | |- | ||
|3 | |3 | ||
− | | | + | |7 to 10 |
+ | |Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive. | ||
|- | |- | ||
|4 | |4 | ||
− | | | + | |11 to 15 |
+ | |Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby. | ||
|- | |- | ||
|5 | |5 | ||
− | | | + | |16 to 20 |
+ | |Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox. | ||
|- | |- | ||
|6 | |6 | ||
− | | | + | |21+ |
+ | |Mage goes Marauder and becomes a Storyteller character. | ||
+ | |- | ||
|} | |} |
Latest revision as of 19:00, 7 June 2017
Level | Paradox Discharged | Delusions or Disassociation |
---|---|---|
1 | 1 to 3 | Minor quirks or occasional delusions; mage begins to manifest odd behavior and minor disassociation from his baseline reality. |
2 | 4 to 6 | Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards. |
3 | 7 to 10 | Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive. |
4 | 11 to 15 | Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby. |
5 | 16 to 20 | Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox. |
6 | 21+ | Mage goes Marauder and becomes a Storyteller character. |