Levels of Quiet: Difference between revisions

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{| border="2" cellspacing="1" cellpadding="3"
{| border="2" cellspacing="1" cellpadding="3"
|-
|-
!scope="col"|Successes
!scope="col"| Level
!scope="col"|Effects
!scope="col"| Paradox Discharged
!scope="col"| Delusions or Disassociation
|-
|-
|One
|1
|
|1 to 3
|Minor quirks or occasional delusions; mage begins to manifest odd behavior and minor disassociation from his baseline reality.
|-
|-
|Two
|2
|
|4 to 6
|Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards.
|-
|-
|Three
|3
|
|7 to 10
|Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive.
|-
|-
|Four
|4
|
|11 to 15
|Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby.
|-
|-
|Five
|5
|
|16 to 20
|Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox.
|-
|6
|21+
|Mage goes Marauder and becomes a Storyteller character.
|-
|-
|Six
|
|}
|}

Latest revision as of 20:00, 7 June 2017

Mage Information
Level Paradox Discharged Delusions or Disassociation
1 1 to 3 Minor quirks or occasional delusions; mage begins to manifest odd behavior and minor disassociation from his baseline reality.
2 4 to 6 Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards.
3 7 to 10 Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive.
4 11 to 15 Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby.
5 16 to 20 Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox.
6 21+ Mage goes Marauder and becomes a Storyteller character.