Levels of Quiet: Difference between revisions
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{| border="2" cellspacing="1" cellpadding="3" | {| border="2" cellspacing="1" cellpadding="3" | ||
|- | |- | ||
!scope="col"| | !scope="col"| Level | ||
!scope="col"| | !scope="col"| Paradox Discharged | ||
!scope="col"| Delusions or Disassociation | |||
|- | |- | ||
| | |1 | ||
| | |1 to 3 | ||
|Minor quirks or occasional delusions; mage begins to manifest odd behavior and minor disassociation from his baseline reality. | |||
|- | |- | ||
| | |2 | ||
| | |4 to 6 | ||
|Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards. | |||
|- | |- | ||
| | |3 | ||
| | |7 to 10 | ||
|Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive. | |||
|- | |- | ||
| | |4 | ||
| | |11 to 15 | ||
|Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby. | |||
|- | |- | ||
| | |5 | ||
| | |16 to 20 | ||
|Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox. | |||
|- | |||
|6 | |||
|21+ | |||
|Mage goes Marauder and becomes a Storyteller character. | |||
|- | |- | ||
|} | |} |
Latest revision as of 20:00, 7 June 2017
Level | Paradox Discharged | Delusions or Disassociation |
---|---|---|
1 | 1 to 3 | Minor quirks or occasional delusions; mage begins to manifest odd behavior and minor disassociation from his baseline reality. |
2 | 4 to 6 | Delusions and disconnection become more severe; mage perceives things that no one else can see, starts denying the experiences of other people, and begins to behave irrationally even by Awakened standards. |
3 | 7 to 10 | Mage’s senses backfire, creating blindness (real or conceptual), vivid hallucinations, and erratic – perhaps dangerous – behavior. Hobgoblins might appear, manifesting the mage’s delusions in ways that other people can perceive. |
4 | 11 to 15 | Mage either gets trapped in a mindscape of his own design, or else behaves so irrationally that he becomes a danger to himself and everyone nearby. |
5 | 16 to 20 | Mage either drops into total catatonia or takes on many of the characteristics of a Marauder but without immunity to Paradox. |
6 | 21+ | Mage goes Marauder and becomes a Storyteller character. |