Magickal Difficulty Modifiers: Difference between revisions

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;[[Mage Information]]
;[[Mage Information]]
{| border="2" cellspacing="1" cellpadding="3"
|-
!colspan="6"|Tools and Rituals
|-
!scope="col"| Activity
!scope="col"| Difficulty Modifier
|-
|Using a personalized instrument
| -1
|-
|Using a unique instrument
| -1
|-
|Using a unique and specialized instrument
| -2 (total)
|-
|Working with unfamiliar instruments
| +2/ +1
|-
|Working without usual instruments
| +3
|-
|Using instruments when you don’t need to
| -1
|-
|Using personal item from target (sympathetic magick)
| -1 to -3
|-
|Appropriate Resonance (personal, instrument, ritual, or Tass)
| -1
|-
|Opposed Resonance (personal, instrument, ritual, or Tass)
| +1
|-
|Manipulating Mythic Threads/ hypernarrative
| -1
|-
!colspan="6"|Time and Effort
|-
!scope="col"| Activity
!scope="col"| Difficulty Modifier
|-
|Spending Quintessence
| -1 per point, max. -3
|-
|Spending extra time
|(per additional turn each roll; max. -3) -1
|-
|Fast-casting
| +1
|-
|Turning time backwards
| +3
|-
!colspan="6"| General Circumstances
|-
!scope="col"| Activity
!scope="col"| Difficulty Modifier
|-
|Researches lore about subject before using magick
| -1 to -3
|-
|Near a Node
| -1 to -3
|-
|Distant or hidden target or subject
| +1
|-
|Juggling several Effects at once
| +1 per two Effects
|-
|Mage distracted
| +1 to +3
|-
|Mage in conflict with Avatar
| +1 to +3
|-
|Domino Effect
| +1 per two coincidences after first; see p. 539.
|-
|Outlandish to godlike feat
| +1 to +3
|-
|}
;Notes
*Maximum net modifier +3 or -3.
*Minimum difficulty 3, maximum difficulty 10. If you employ the '''Thresholds''' option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier.
*Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes.
*If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes.

Latest revision as of 21:31, 5 June 2017

Mage Information
Tools and Rituals
Activity Difficulty Modifier
Using a personalized instrument -1
Using a unique instrument -1
Using a unique and specialized instrument -2 (total)
Working with unfamiliar instruments +2/ +1
Working without usual instruments +3
Using instruments when you don’t need to -1
Using personal item from target (sympathetic magick) -1 to -3
Appropriate Resonance (personal, instrument, ritual, or Tass) -1
Opposed Resonance (personal, instrument, ritual, or Tass) +1
Manipulating Mythic Threads/ hypernarrative -1
Time and Effort
Activity Difficulty Modifier
Spending Quintessence -1 per point, max. -3
Spending extra time (per additional turn each roll; max. -3) -1
Fast-casting +1
Turning time backwards +3
General Circumstances
Activity Difficulty Modifier
Researches lore about subject before using magick -1 to -3
Near a Node -1 to -3
Distant or hidden target or subject +1
Juggling several Effects at once +1 per two Effects
Mage distracted +1 to +3
Mage in conflict with Avatar +1 to +3
Domino Effect +1 per two coincidences after first; see p. 539.
Outlandish to godlike feat +1 to +3



Notes
  • Maximum net modifier +3 or -3.
  • Minimum difficulty 3, maximum difficulty 10. If you employ the Thresholds option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier.
  • Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes.
  • If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes.