Difference between revisions of "Magickal Difficulty Modifiers"
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− | + | |- | |
− | + | !scope="col"| Activity | |
− | + | !scope="col"| Catagory | |
− | + | !scope="col"| Difficulty Modifier | |
− | + | |- | |
− | + | | | |
− | + | !scope="col"|Tools and Rituals | |
− | + | | | |
− | + | |- | |
− | + | |Using a personalized instrument | |
− | + | | | |
+ | | -1 | ||
+ | |- | ||
+ | |Using a unique instrument | ||
+ | | | ||
+ | | -1 | ||
+ | |- | ||
+ | |Using a unique and specialized instrument | ||
+ | | | ||
+ | | -2 (total) | ||
+ | |- | ||
+ | |Working with unfamiliar instruments | ||
+ | | | ||
+ | | +2/ +1 | ||
+ | |- | ||
+ | |Working without usual instruments | ||
+ | | | ||
+ | | +3 | ||
+ | |- | ||
+ | |Using instruments when you don’t need to | ||
+ | | | ||
+ | | -1 | ||
+ | |- | ||
+ | |Using personal item from target (sympathetic magick) | ||
+ | | | ||
+ | | -1 to -3 | ||
+ | |- | ||
+ | |Appropriate Resonance (personal, instrument, ritual, or Tass) | ||
+ | | | ||
+ | | -1 | ||
+ | |- | ||
+ | |Opposed Resonance (personal, instrument, ritual, or Tass) | ||
+ | | | ||
+ | | +1 | ||
+ | |- | ||
+ | |Manipulating Mythic Threads/ hypernarrative | ||
+ | | | ||
+ | | -1 | ||
+ | |- | ||
+ | | | ||
+ | !scope="col"| Time and Effort | ||
+ | | | ||
+ | |- | ||
+ | |Spending Quintessence | ||
+ | | | ||
+ | | -1 per point, max. -3 | ||
+ | |- | ||
+ | |Spending extra time | ||
+ | | | ||
+ | |(per additional turn each roll; max. -3) -1 | ||
+ | |- | ||
+ | |Fast-casting | ||
+ | | | ||
+ | | +1 | ||
+ | |- | ||
+ | |Turning time backwards | ||
+ | | | ||
+ | | +3 | ||
+ | |- | ||
+ | | | ||
+ | !scope="col"| General Circumstances | ||
+ | | | ||
+ | |- | ||
+ | |Researches lore about subject before using magick | ||
+ | | | ||
+ | | -1 to -3 | ||
+ | |- | ||
+ | |Near a Node | ||
+ | | | ||
+ | | -1 to -3 | ||
+ | |- | ||
+ | |Distant or hidden target or subject | ||
+ | | | ||
+ | | +1 | ||
+ | |- | ||
+ | |Juggling several Effects at once | ||
+ | | | ||
+ | | +1 per two Effects | ||
+ | |- | ||
+ | |Mage distracted | ||
+ | | | ||
+ | | +1 to +3 | ||
+ | |- | ||
+ | |Mage in conflict with Avatar | ||
+ | | | ||
+ | | +1 to +3 | ||
+ | |- | ||
+ | |Domino Effect | ||
+ | | | ||
+ | | +1 per two coincidences after first; see p. 539. | ||
+ | |- | ||
+ | |Outlandish to godlike feat | ||
+ | | | ||
+ | | +1 to +3 | ||
+ | |- | ||
+ | |} | ||
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Revision as of 17:39, 5 June 2017
Activity | Catagory | Difficulty Modifier |
---|---|---|
Tools and Rituals | ||
Using a personalized instrument | -1 | |
Using a unique instrument | -1 | |
Using a unique and specialized instrument | -2 (total) | |
Working with unfamiliar instruments | +2/ +1 | |
Working without usual instruments | +3 | |
Using instruments when you don’t need to | -1 | |
Using personal item from target (sympathetic magick) | -1 to -3 | |
Appropriate Resonance (personal, instrument, ritual, or Tass) | -1 | |
Opposed Resonance (personal, instrument, ritual, or Tass) | +1 | |
Manipulating Mythic Threads/ hypernarrative | -1 | |
Time and Effort | ||
Spending Quintessence | -1 per point, max. -3 | |
Spending extra time | (per additional turn each roll; max. -3) -1 | |
Fast-casting | +1 | |
Turning time backwards | +3 | |
General Circumstances | ||
Researches lore about subject before using magick | -1 to -3 | |
Near a Node | -1 to -3 | |
Distant or hidden target or subject | +1 | |
Juggling several Effects at once | +1 per two Effects | |
Mage distracted | +1 to +3 | |
Mage in conflict with Avatar | +1 to +3 | |
Domino Effect | +1 per two coincidences after first; see p. 539. | |
Outlandish to godlike feat | +1 to +3 |
- Notes
- Maximum net modifier +3 or -3.
- Minimum difficulty 3, maximum difficulty 10. If you employ the Thresholds option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier.
- Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes.
- If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes.